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Attend GDC 2018 for a behind-the-scenes look at Shadow of War's Nemesis system!

As you gear up for the Game Developers Conference in San Francisco next month, don't miss out on the great session from the folks at Monolith Productions that's all about how to design characters that players hate -- or hate to love.

Monolith has done something singular with the Nemesis system in its Middle-earth games (Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War), and in his Design track talk "Helping Players Hate (or Love) Their Nemesis" Monolith lead systems designer Chris Hoge will show you how that system is designed and how the studio has used it to create characters that evoke strong emotional reactions in players.

Hoge will describe philosophies and features that were used in the design of both Middle-earth games, including the goal of maximizing players’ positive and negative emotions. The session will show how these features have been effective, while highlighting philosophies and techniques for making Orcs more memorable, designing exceptional moments and keeping the player-Orc relationships going.

Sustainability is a key focus for GDC 2018!

The Game Developers Conference in San Francisco next month is overflowing with great stuff to see and do, so today organizers want to quickly let you know about some of the ways the conference is being organized with sustainability in mind.

This is important because a lot of people converge on San Francisco to attend GDC every year, and organizers want all of them to feel informed about what, specifically, is being done to minimize environmental impact and ensure the event is an ethical, sustainable business.

Here's a taste of the games you'll see at the GDC 2018 Experimental Gameplay Workshop!

With just weeks to go until the 2018 Game Developers Conference, organizers are excited to give you a heads-up about the great lineup taking shape for this year's Experimental Gameplay Workshop.

This jam-packed session -- which takes place at 1:30 PM on the final day of GDC week, Friday, March 23rd -- will showcase a vivacious mix of eclectic game prototypes that explore new ideas and genres.

Dynamic duo Robin Hunicke (Luna, WattamJourney) and Daniel Benmergui (Storyteller, Ernesto) have once again worked to curate the projects showcased at this year's EGW, and it promises to be an exciting opportunity for presenters and attendees alike to explore some fresh territory in game design.

Catch a UX postmortem of Halo Wars 2 at GDC 2018

It's nearly here: the 2018 Game Developers Conference! As you prepare yourself accordingly, the folks organizing the show (which runs March 19th through the 23rd) want to make sure you don't overlook a fascinating presentation from 343 Industries about the design of the latest Halo Wars game.

In his UX Summit talk on "'Halo Wars 2': A UX Postmortem" 343 Industries' Max Szlagor will review the trade-offs and successes of designing great controls and experiences for two very different platform audiences (console and PC).

Check out this talk and you'll walk away with an understanding of how establishing solid design and UX pillars can help focus game dev teams and specialists working around the world to deliver a compelling, approachable experience across multiple platforms and input options.

Speaker Q&A: Evan Skolnick discusses the growth of writing roles in the games industry

As technological advancements in the games industry have marched forward, so too have the ability for games to tell interesting and innovative stories. One of the developers responsible for some of those stories is writer and narrative designer Evan Skolnick, veteran of LucasArts, 2K, and Telltale Games. Most recently, he helped the team at Studio MDHR conjure a story for the indie hit Cuphead.

At GDC 2018, Skolnick will be offering a crash-course on storytelling fundamentals for game designers of all backgrounds, and participating in other panels in the narrative summit. To discuss his lengthy writing career, and get you ready for his talk, we've reached out to Skolnick for a quick Q&A you can read below.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Skolnick's. For more visit the show’s official website.

Enjoy this Valentine's Day-themed look at a few great GDC 2018 talks!

Given that today's the day so many people celebrate Valentine's Day, organizers of the 2018 Game Developers Conference thought it might be fun to highlight some of the great talks taking place at the conference next month which tackle the tricky topics of how to handle love, lust, and friendship in the games you make.

Some of these are tongue-in-cheek suggestions, while others are earnest explorations of how to write great relationships into your work, but all promise to be both fun and informative.

For example, veteran game writer & narrative designer Michelle Clough is coming back to GDC this year to deliver a great talk on "Eros in Play: Writing and Designing Sex Scenes (Part 2)."

Director YOKO TARO to discuss the making of Nier: Automata at GDC 2018

The folks behind the 2018 Game Developers Conference are excited to announce that both Nier: Automata director YOKO TARO and game designer Takahisa Taura are coming to the show in San Francisco next month to speak frankly about how (and why) they made the game!

Their hour-long Design track talk on the topic, appropriately titled "A Fun Time in Which Some No-Good Game Developers May or May Not Discuss 'How we made NieR:Automata'", promises to be both fascinating and entertaining.

Normally we try to provide you with a quick summary when we want to bring an especially exciting talk to your attention, but this time we decided to just share the official session description with you. Here, then, is a taste of what you'll see if you attend this Nier: Automata talk at GDC:

Here are the charming indie games you'll play at the GDC 2018 Mild Rumpus

With the Game Developers Conference just weeks away, we're excited to announce that indie video game showcase collective Wild Rumpus is returning for GDC 2018 to welcome attendees as friends and celebrated guests in their 'Mild Rumpus' game lounge.

A small oasis amid the hustle and bustle of next month's exciting conference, the Mild Rumpus promises to be a relaxing island of calm where GDC 2018 attendees can take a quick break from their action-packed GDC week.

Visitors to this welcoming island will also have the chance to check out a fresh, hand-picked selection of independent games, and they may even have the opportunity to see a live talk or performance from one of the games' talented designers.

Come hone your skills at the Community Management Summit

The 2018 Game Developers Conference is nearly upon us, so organizers want to give you a quick glimpse at some of the smart, forward-thinking talks you'll find at the GDC 2018 Community Management Summit.

It promises to be a great Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA -- the first two days of the conference.

For example, the "'Rocket League': Language Ban System Postmortem", Summit talk will see Psyonix community manager Devin Connors breaking down how the language ban was designed, how it works, and what impact its implementation had on the Rocket League community over time.

It promises to be a fascinating talk, one that will prove especially useful for community managers looking to learn more about how they can use homegrown automation (with oversight) to deal with verbal harassment in online games in all genres.

Speaker Q&A: Esports Day organizer Patrick Miller's practical advice for esports devs

The business of esports, while fresh and exciting for many in the games industry, also comes with a lot of risks, unexpected costs, and surprising developments. Fortunately, at this year's Game Developers Conference, there's going to be a whole day dedicated to solutions for those in the business of electronic athleticism.

Lurking in the shadows of this event will be Riot Games game designer Patrick Miller, who has organized a day full useful and exciting talks about the topic of esports. For your benefit, we've reached out to him to pick his brain about practical ways to talk about the business and design of esports, and find out what attendees can expect from this event.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Miller's. For more visit the show’s official website.

Speaker Q&A: Leif Walter discusses the possibilities of artificial intelligence in games

Strategy games are about evaluating strengths and weaknesses of many moving parts. These strengths and weaknesses influence how players engage with the game, and it also affects AI decision-making. As a designer, the balancing of these parts is crucial to make the game engaging and interesting.

If you are such a designer trying to improve your game’s design, you should know you should know that Creative Assembly's Leif Walter will be giving a talk at GDC 2018 discussing the company's new approach to several old AI problems.

To get you ready for Walter's talk, which will be in the design and programming tracks, we've reached out to him for a few answers about life as a game designer that may prove illuminating for GDC attendees.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Walter's. For more visit the show’s official website.

Learn to make games for ARKit, straight from Apple, at GDC 2018!

The 2018 Game Developers Conference is right around the corner, and this year organizers are pleased to present a cutting-edge talk on augmented reality game design for Apple's ARKit at the event next month.

As part of the Programming track of talks, Apple is sponsoring a session, "Introduction to Apple’s ARKit: Best practices and recent updates", that promises to give devs an inside look at the core framework of its ARKit API, direct from the source.

The session, presented by Apple's Michael Kuhn, explains how to get started with ARKit using the different tracking and scene understanding capabilities as well integration into rendering/game engines.  In addition, it explains basic concepts and challenges of AR and computer vision to help avoid common pitfalls and allow the creation of great experiences!

Study the AI and 'Freak-O-System' of Sony's Days Gone at GDC 2018

As you plan out what to do and see at the Game Developers Conference in San Francisco next month, be sure not to overlook Sony Bend's intriguing talk on the open-world AI of its upcoming post-apocalyptic game Days Gone.

Under the aegis of the AI Summit, Sony Bend Studio's Darren Chisum and Tobias Karlsson will be giving a great talk with a gret title: "The "Freak-O-System": The Dynamic Open World of Sony's 'Days Gone'."

Their talk looks at the AI and gameplay components used to create the dynamic and interactive open world of Days Gone. They'll cover some of the different AI units, and how they interact with one another in the Freak-O-System.

Here are the films you'll see at the inaugural GDC Film Festival!

Game Developers Conference organizers are delighted to announce the films selected to be part of the inaugural GDC Film Festival, one of the first ever documentary & narrative film fests focused on the art and culture of video games!

Sponsored by Steam, the 1st Annual GDC Film Festival will take place at the Yerba Buena Center For The Arts' Screening Room—directly adjacent to the Moscone Center—from Monday, March 19th to Wednesday, March 21st during Game Developers Conference 2018.

Screenings will be open to all GDC 2018 pass holders, on a first-come, first-served basis. Across the three days, there will be a wide range of documentaries based around the video game medium, including world premieres and a selection of work-in-progress presentations from top documentary webseries creators.

The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar will be MC-ing the festival and has co-programmed the featured selection.

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