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Owlchemy explores the future of room-scale VR interaction design at XRDC!

Virtual reality game makers have done some remarkable work in the past few years, and now that so many have learned so much about the idiosyncracies of making a great VR game, it's time to ask: what's next?

You'll get some great answers at XRDC in San Francisco this October, where experts and innovators like the folks at Job Simulator developer Owlchemy Labs will be sharing insights into the future of AR, VR, and MR experience design.

As part of XRDC's Innovation track of talks, for example, Owlchemy Labs' Devin Reimer and Andrew Eiche will be delivering a forward-looking session on "The Holodeck is Here...Now What?: Advanced Interactions for Room-Scale VR."

Get expert insight into how to build VR/AR training tools at XRDC

This October XRDC is coming to San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!

As part of XRDC's Education & Training track of talks, Boeing lead technical integrator Eric Spalding will be presenting a fascinating session all about "VR/AR Challenges for Training Environments" that promises to dig deep into Spalding's work leading an R&D team researching AR and VR training in aerospace industries.

According to Spalding, AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware.

However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics.

At XRDC, learn how (and why) to effectively simulate stress in VR!

Back in 2016, longtime BioWare dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like Mass Effect and Dragon Age) started his own VR studio Ractive.

This October, he's coming to XRDC in San Francisco to share what he's learned about simulating affecting, stressful situations in VR.

His presentation, appropriately titled "Performance Under Pressure: Simulating Stress in VR Training," is a promising part of XRDC's cutting-edge Education & Training track of talks.

You'll want to make time for this if you're at all curious about the power of VR experiences to transport people into new places and scenarios, as the Ractive CEO will showcase how VR training is being used to train folks for complex and dangerous tasks in a safe space.

Come to XRDC and learn firsthand how VR is best used in education!

As this year's XRDC event in San Franciso draws ever nearer, organizers are excited to announce another great talk that's taking place at the premier conference for virtual reality, augmented reality, and mixed reality creators!

It's a great and exceedingly timely presentation (part of XRDC's cutting-edge Education & Training track of talks) from the folks at unconventional educational startup Foundry10 (backed by Valve's Gabe Newell) that's all about "Designing VR Content with Students in Mind."

Presented by Foundry10 cofounder Lisa Castaneda & researcher Anna Cechony, this talk walks you through findings from applied studies conducted with over 3,000 adolescents using VR in educational settings.

Registration is now open for XRDC, the premier event for AR/VR/MR devs

Heads up, innovation enthusiasts: XRDC, formerly the Virtual Reality Developers Conference, is now open for registration!

This is a big deal because XRDC is an improved version of VRDC that aims to encompass the rich and growing diversity of immersive experiences, from virtual reality to augmented reality and mixed reality technologies.

XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you'll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!

VRDC returns in October as XRDC, so pitch your talks now!

Organizers of the Game Developers Conference and the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are excited to announce that VRDC is evolving to become XRDC, a new event encompassing the rich diversity of immersive experiences.

This is exciting because XRDC promises to be the premier conference for virtual reality, augmented reality, and mixed reality innovation. The event is taking place October 29th and 30th at the Westin St. Francis Hotel in San Francisco, and now is the time to submit your pitches for talks!

Specifically, the XRDC Advisory Board is accepting submissions exploring virtual, augmented and mixed reality pertaining to healthcare, education, and training applications as well as both game and non-game entertainment-immersive development.

GDC celebrates record-breaking attendance and confirms 2019 dates!

The 2018 Game Developers Conference, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, concluded Friday after a week of networking, learning and inspiration.

This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submissions for GDC 2019 will open this summer.

Over the course of the week, the conference hosted a total of more than 750 lectures, panels, tutorials and roundtable discussions, along with more than 550 exhibitors on the GDC Expo Floor. The cutting-edge content of the VRDC@GDC returned this year with sessions highlighting key insights into virtual reality (VR) and augmented reality (AR) development.

GDC 2018 also featured the Vision Track, a series of mini-keynotes designed to provoke and inspire, which were presented by Supercell’s CEO Ilkka Paananen, Pixar’s Pol Jeremias-Vila and David G Yu, NYU Game Center Director Frank Lantz and Skydance Interactive’s Laralyn McWilliams.

Night in the Woods, Baba Is You win big at the 2018 IGF Awards

Infinite Fall’s Night in the Woods took home the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 20th annual Independent Games Festival Awards tonight. The ceremony took place as part of the 2018 Game Developers Conference at the Moscone Convention Center in San Francisco.

In addition to the grand prize, Night in the Woods also received top honors for Excellence in Narrative. Night in the Woods is an adventure game that focuses on exploration, story and character development within a lush, vibrant world. The full presentation of the Independent Games Festival Awards (IGF Awards), can be viewed on Twitch.

The night’s other multiple award winner was Baba Is You, a puzzle game created by developer Hempuli that allows players to alter the rules and game logic as a part of solving the puzzles. Baba Is You was recognized for Best Student Game and Excellence in Design.

Reminder: Know and abide by your GDC Code of Conduct!

[With GDC 2018 kicking off next week, GDC general manager Katie Stern is here to highlight the official code of conduct for GDC and all of its related events!]

The Game Developers Conference is next week. I know – I’m just as shocked as you are that this small, intimate gathering of game & AR/VR industry professionals is at our front door already. We’ve begun painting the town ‘GDC’, devs are making their way to San Francisco, and I’m surrounded by enough cardboard boxes to build a small kingdom (Queendom?).

As we near the event, it is time for our annual “Be a Good Human” PSA and remind you of GDC’s Code of Conduct. Read it, know it, be it – because while there may be a new sheriff in town (“Hi!”), the rules remain the same.

At GDC 2018, get expert insight on how to teach game dev around the world

The 2018 Game Developers Conference is nearly here, and today organizers want to quickly let you know about an especially interesting talk that's taking place at the show in San Francisco next week.

This session on "Cuba, Nairobi, Borneo, Oh My! Creating Games Education (Very) Abroad", part of the GDC 2018 Educators Summit, will see educator and American University Game Lab director Lindsay Grace digging into some important questions for game dev educators around the world.

For example, how do you bring the wonders of game design and development across political and national borders? How do you design and develop educational programs not only abroad, but in communities that may offer little or no such education? How do you teach game design and development without the internet?

Drawing from the experience of providing games workshops and programs in Cuba, Nairobi, and Borneo, Grace aims to give you the full process for bringing games education abroad (including examples of student work, templates, processes, and photos) in the course of her talk. Don't overlook it!

Hone your game design skills at the GDC 2018 Game Design Workshop

GDC 2018 is right around the corner, and today organizers would like to give you a heads-up about the great sessions taking place during the two-day Game Design Workshop which will help kick off the conference next week!

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 19th and 20th this year) and offer attendees the chance to study critical components of the game design craft.

GDC 2018 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.

Connecting the Global Game Development Community