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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Speaker Q&A: Andrew Fischer discusses app-integratation of Mansions of Madness 2nd Edition

Andrew Fischer is board and card game manager at Fantasy Flight Games and will be at GDC 2018 to present the talk Mansions of Madness’ 2nd Edition: Postmortem of an App-Integrated Board game. 

His Design track talk will discuss the challenges involved in integrating digital and tabletop elements in the same system. Here, Fischer gives us information about himself and what he does.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Fischer's. For more visit the show’s official website.

Come get some expert advice on making successful F2P mobile games with licensed IP

The 2018 Game Developers Conference is just a few months away, and today organizers want to quickly highlight a practical talk at the March event that's all about the art (and business) of making great games with big licenses.

It's a Mobile track talk on "Succeeding with Licensed IP for Mobile F2P Games" from N3twork's Eric Seufert, and it promises to be great because it will arm you with specific points to emphasize in negotiating an IP license with a license holder, as well as a general strategic viewpoint on how licensed IP can amplify a game's commercial potential.

Seufert aims to give you a framework for assessing an IP license for a mobile free-to-play game in terms of its user acquisition value, using three examples of IP-licensed games that he's personally worked on.

Come get a postmortem look at the design of Horizon Zero Dawn

You'll have your pick of a boatload of interesting talks when you come to the Game Developers Conference in March, including a behind-the-scenes look at the design of Guerrilla Games' hit game Horizon: Zero Dawn.

Guerrilla's Eric Boltjes is coming to GDC 2018 to present "'Horizon: Zero Dawn': A Game Design Postmortem,"  a Design track talk that will run you through through early prototypes and delving into design decisions and processes that shaped development of the 2017 game.

You'll want to make time for this, because Boltjes plans to give you insight into the journey Horizon's game design went through while moving from an ambitious paper concept to a finished open-world action RPG, with all of the small and large design decisions and choices that had to be made along the way.

Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!

Organizers have revealed the nominees for the 18th Annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry’s top games and developers.

Winners in all fourteen categories will be honored at the Game Developers Choice Awards (GDCA) ceremony, taking place on Wednesday, March 21, 2018 at 6:30pm at the San Francisco Moscone Center during the 2018 Game Developers Conference (GDC) and held in conjunction with the Independent Games Festival Awards (IGF).

GDCA will be presided by returning host and industry veteran, Robin Hunicke, a professor of game design at UC Santa Cruz and the co-founder of the independent San Francisco game studio, Funomena. The ceremonies are available to attend for all GDC 2018 pass-holders.

Leading the pack are Nintendo’s The Legend of Zelda: Breath of the Wild and Horizon Zero Dawn from Guerrilla Games with a total of six nominations each, including Game of the Year. The Legend of Zelda: Breath of the Wild, the massively reimagined open-world RPG, also received nominations for Best Audio, Design, Innovation, Technology, and Visual Art.  The compelling sci-fi adventure, Horizon Zero Dawn, was additionally nominated for Best Audio, Design, Narrative, Technology and Visual Art.

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!

The 2018 Game Developers Conference, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, will welcome Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the conference’s reintroduced Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees.

Paananen’s talk, titled The Cell Structure: How Supercell Turned the Traditional Org-Chart Upside Downwill focus on building a company culture that lets developers run teams independently by placing people at the heart of the company.

This rare talk from the leader behind games such as Clash of Clans, Hay Day, Boom Beach and Clash Royale – which collectively have more than 100 million daily players – explains how transferring vision to individual teams has paid dividends for the company.

Lantz’s talk, This is Your Brain on Games, allows the creator of cheeky ‘clicker game’ hit Universal Paperclips and long-time game designer, scholar and provocateur to discuss what it would look like for games to improve humanity’s overall ability to understand, explain and predict the world.

Come get an under-the-hood look at how Riot handles eSports

It's a new year, and that means the 2018 Game Developers Conference is right around the corner! Today, organizers want to make sure you know about a great talk taking place at the March event from the folks at League of Legends dev Riot Games.

If there's one thing Riot has had to get good at since League of Legends took off, it's working at scale. Thus, you won't want to miss Riot engineering lead Steve Martin's GDC 2018 talk on "The Engineering Journey of Riot eSports", because it digs into how Riot has spent the last 5+ years scaling the game to match the passion shown by their players, resulting in an ecosystem of global leagues, teams, and events with a worldwide fan-base.

It's part of GDC 2018's Business & Marketing track of talks, and will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective.

PSA: Unity Student Scholarship for GDC 2018 submissions close this Sunday

Just a quick reminder that the Game Developers Conference and Unity have launched the Unity Student Scholarship, which aims to give 50 students with outstanding Unity projects All Access passes to GDC 2018.

Don't forget that the deadline to submit your project is this Sunday, December 31, 2017! There is no application cost and students can enter here

Of course, the Unity Student Scholarship was created to provide learning and networking opportunities for up and coming developers. Those selected for the scholarship will receive an all-access pass for GDC 2018, which also includes access to a pre-show kickoff, hosted by GDC on-site before the week begins.

Come and level up your VFX coding skills

Looking to learn learn alternative approaches to emitting particles from game environment elements, characters and various other renderable objects utilizing shaders and compute and textures to drive and animate particle emission for GPU-based particle systems?

Then you need to come to the Game Developers Conference in San Francisco next March because it's going to be packed with practical, informative sessions, including a talk by veteran game dev Christina Coffin on just this subject.

In her Programming track talk "Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques" Coffin will share details on how particle emitting surfaces and shaders can transfer material attributes and other properties to various spawned particle types. Critically, her talk will cover technical implementation details, various optimizations, and workflow approaches.

Parents, make sure to register for GDC 2018 childcare!

Game Developers Conference organizers are proud to continue their partnership with leading childcare provider KiddieCorp and offer GDC 2018 attendees access to an on-site children's program.

So if you're planning to bring kids with you when you attend GDC 2018 in San Francisco next March, please note that the advance deadline to register for the program is February 20th, 2018 -- less than two months away!

You want to register early, because registration is handled on a first-come, first-served basis. It's also possible to register on-site, but there is no guarantee KiddieCorp will be able to accommodate on-site registrations and doing so is not recommended.

Reminder: Submit your game to the Unity 3D Game Art Challenge at GDC 2018

Hey devs, just a quick reminder: the Game Developers Conference and Unity Technologies have partnered to curate/host a 3D art contest for games using Unity, and the winners will be showcased at GDC 2018!

The contest is free to enter (you can do so via the Unity Game Art Challenge website) and the deadline to enter is this Sunday, December 31st

Judges will be rating the submitted games - which can be created for any game platform - based on the modeling, animation, and special effects of the 3D environments displayed in the videos, screenshots, and playable demos submitted.

Make like a tree and leave time at GDC 2018 for this talk on UE4 foliage rendering

The 2018 Game Developers Conference is just a few months away, and it's shaping up to be a smorgasbord of game industry insight -- including a very cool talk from the folks at Epic Games about all the great foliage in Unreal Engine 4.

So make like a tree and leave time in your GDC 2018 schedule to see Epic's Ryan Brucks deliver a talk (part of the Visual Arts track!) on "Realistic Foliage Imposter and Forest Rendering in UE4."

Come learn how efficient and accurate imposters can be used to render vast forest scenes in UE4. Brucks will explain how a hybrid combination of techniques can be employed to get high quality with high performance.

Advanced features such as pixel depth offset will be shown to match shadowing and geometry intersections. In addition, this lecture will be looking at a higher quality control version that uses a more expensive ray marching approach. You won't want to skip it!

Learn to better critique game projects!

The end of the year is nearly here, and today Game Developers Conference organizers want to quickly let you know about one of the great talks taking place at GDC 2018 in March!

This session, part of the GDC 2018 Educators Summit, will see Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair explaining how you can more effectively critique games and game projects.

Their talk "Improving Critique of Game Projects with Expert and Peer Feedback" presents best practices, common challenges, and successful formats around providing critique. In addition to providing material on expert-led critique, Jessica Hammer and Martin Pichlmair will share two experimental approaches for improving peer feedback on game projects.

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