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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Get practical game dev advice from Google and npnf at GDC 2015

Game Developers Conference 2015 organizers are excited to highlight some promising day-long sponsored developer days for the conference that span the gamut from Google hardware and software insight to practical advice on developing games for the Asian mobile market.

These developer day sessions take place during the first day of GDC: Monday, March 2nd at the Moscone Center in San Francisco, CA.

Google is back this year to host a full day of learning (and hacking) at GDC 2015. Developers attending the company's sponsored developer day will spend the morning listening to a slew of announcements around what Google is bringing to the table to help you build better games, get tips from the experts on how to build your business on Google Play, and then catch a series of rapid-fire "Lightning Talks" -- 5-­minute talks on everything from FlatBuffers to Google Cast to data interpolation. 

Come to GDC 2015 for expert tips on developing crowdfunded games

With the advent of Kickstarter and Early Access, many developers are now making their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. It's a new frontier -- how do you deftly navigate it?

Learn from those who have gone before at GDC 2015 by attending the open game dev panel discussion "A Thousand Voices: Open Game Development", moderated by experienced game industry reporter Colin Campbell. 

There, veteran crowdfunded developers Soren Johnson (Offworld Trading Company), Chris Avellone (Torment: Tides of Numenera [pictured]), Adrian Goya (Kerbal Space Program) and Jamie Cheng (Invisible, Inc.) will share the lessons they've learned during open development. 

Come to GDC for expert advice on building the next big eSport

Game Developers Conference officials are serving up an all-star lineup of eSports talks by expert speakers at GDC 2015 to meet the needs of contemporary game developers, and today they're excited to highlight a few notable talks on the topic.

These sessions will be part of the GDC eSports Summit, just one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

Hironobu Sakaguchi to receive Lifetime Achievement Award at GDC 2015

The 15th Annual Game Developers Choice Awards, the premier peer-based awards celebrating game development, will be honoring Hironobu Sakaguchi, the creator of the bestselling Final Fantasy series of games and the founder and president of Mistwalker, with the Lifetime Achievement Award for his contributions to the world of gaming.

The Game Developers Choice Awards ceremony takes place on Wednesday, March 4 at 6:30 pm at the Moscone Convention Center during the 2015 Game Developers Conference in San Francisco, and will be streamed online and open to all GDC pass holders.

Play great board games in the GDC 'Shut Up & Sit Down' lounge

Passes for the Game Developers Conference 2015 are still available, and today we're excited to announce more details about the 'Shut Up & Sit Down' board game exhibit, which will be open to all GDC passholders (from Expo to All-Access) at various points during GDC week, March 2-6.

The exhibit, curated by the keen minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2015 attendees a comfortable space to relax and play some of the best card and board games made in 2014.

Cast your vote now for the 2015 IGF Audience Award

Game Developers Conference organizers are happy to announce that voting for the Independent Games Festival (IGF) Audience Award is now open through February 9th, 2015 at 11:59 PM PT.

This Audience Award represent an opportunity for the gaming public to weigh in and cast a vote for their favorite nominee. Anyone who would like to vote for the IGF Audience Award can visit the links below, select the name of the game they'd like to vote for from a list of nominees, and enter a valid email address -- voters will then receive an email to confirm their vote.

GDC 2015: Get tips on dealing with online harassment

For game developers who interact with the Internet at large over their games and views, simply doing your work often comes with a price. 

Harassment, abuse and threats have all been part of the industry landscape for years for those making online games, and online toxicity has only become worse in the past six months. At GDC 2015, developers Elizabeth Sampat, Zoe Quinn, Neha Nair and Donna "Danicia" Prior will share what they've learned from their interactions with the harshest online elements in a talk entitled "Game Developer Harassment: How To Get Through."

Catch Croteam's Talos Principle postmortem at GDC 2015

The 2015 Game Developers Conference is coming up fast, and today conference officials are excited to announce another great in-depth Indie Games Summit session that attendees of the March conference absolutely must not miss.

We're excited to have Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, delivering a postmortem of development on the IGF award-nominated puzzle game The Talos Principle. 

During their session, "Reactive Game Development: The Talos Principle Postmortem", the pair will offer attendees a behind-the-scenes look at the design decisions and creative reactions that guided development of this surprise hit.

Get an inside look at The Long Dark and This War Of Mine at GDC

The Game Developers Conference Indie Games Summit has a history of hosting insightful talks from a diverse array of innovative speakers, and today conference officials are happy to announce a few more notable IGS 2015 talks that you must not miss.

These talks are part of the GDC Indie Games Summit, one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

Platforms like Kickstarter and Steam's Early Access service have revolutionized the way developers make games; thankfully, Hinterland Studios founder Raphael Van Lierop will be relating the lessons he learned about community-powered development in "There Be Monsters: Harnessing the Power of Community-Informed Development for The Long Dark."

Successful game makers share indie biz tips at GDC 2015

What it takes to succeed as an independent game maker changes every year, and so today we're highlighting a few notable cutting-edge talks on the topic that you must see at GDC 2015 in March.

A few years ago, working with a publisher meant working with one team to do all your funding, marketing, distribution, accounting and outreach. Now, you might get funding from three different places, have two different teams working on marketing, distribute it yourself, and outsource the accounting.

What do we fund? Why? What sorts of marketing works? What's the overhead like? What sorts of deals should developers get? At GDC 2015, Adam Saltsman (Finji), Kellee Santiago (OUYA), Greg Rice (Double Fine) and Nigel Lowrie (Devolver Digital) will try to answer these questions as part of the "Indie Publishing: A Whole New World" panel.

Hear game dev tips from Xbox frontman Phil Spencer at GDC

The 2015 Game Developers Conference is coming up fast, and today conference officials are excited to announce another great sponsored session that attendees shouldn't miss when they arrive in San Francisco this March.

Phil Spencer, head of Xbox and gaming at Microsoft, will be delivering an hour-long talk about "The Future of Gaming Across the Microsoft Ecosystem: Creating Games Across Devices."

During the Microsoft-sponsored talk, Spencer aims to show developers some of the ways they can create unique games experiences for Xbox One and Windows 10, as well as what the future holds for creators making game content for the Microsoft ecosystem.

Get practical production tips from an EA researcher at GDC 2015

"Test early, test often" is a popular mantra for player researchers in certain circles of development.

But what do you do with all that data you're gathering on how people play your game, especially when you're designing and testing your design decisions right up until the final days of development?

At GDC 2015, Electronic Arts lead researcher Veronica Zammitto (credited on EA games like Madden NFL 25 and NHL 14) will show you how to distinguish what to focus on and how to maximize findings from testing user experience in the last stages of production in a talk entitled "Moving the Needle: User Research at the End of the Production Cycle."

DirectX 12, PlayStation 4 sponsored sessions coming to GDC 2015

Passes for the Game Developers Conference 2015 are still available, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.

Today we're highlighting a number of informative sponsored sessions from Sony, AMD and other influential game companies. If you're looking for an opportunity to learn about how cutting-edge hardware and software works from a game developer's perspective, these are the talks you want to keep on your radar.

GDC Spotlight Interviews: Intel, Epic and Sungame

| January 2015

In This Issue:

  • Intel - Christos Georgiopoulos, VP, Software & Services Group and GM, Developer Relations Div. at Intel, reveals the cool game technology it is delivering by working with the top game engine vendors, and what will be hot at Intel's eight GDC 2015 sessions.

Brenda Romero and David Braben win prime GDCA 2015 awards

Organizers of the 15th Annual Game Developers Choice Awards, the peer-awarded highest honors in video game development, have revealed its first two special award winners for this year.

The Ambassador Award, honoring someone who is helping video games "advance to a better place" through advocacy or action, is going to game designer and academic Brenda Romero, who has been a key figure in video games throughout more than three decades of standout game design, teaching, and advocacy. The Pioneer Award, honoring breakthrough tech and game design milestones, is being awarded to David Braben, the co-creator of seminal 3D space exploration title Elite - now in resurgence with Elite: Dangerous - and co-founder of the foundation for the popular 'hobbyist computer revival' Raspberry Pi device.

Connecting the Global Game Development Community