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Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Here's the lineup for GDC's exciting Experimental Gameplay Workshop

With less than a month to go before we're all at the 2015 Game Developers Conference, officials are excited to reveal the lineup of the ever-popular Experimental Gameplay Workshop, which returns to GDC for its 13th year.

This action-packed extended session -- which is taking place on Friday, March 6 at 1:30pm in Room 135 of the San Francisco Moscone Center's North Hall -- will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.

This year the EGW is once again curated and organized by standout game creators Robin Hunicke and Daniel Benmergui, and it promises to be an exciting opportunity for presenters and attendees alike to explore some fresh territory in game design.


These games are your 'Best In Play' winners for GDC Play 2015

Organizers of the 2015 Game Developers Conference have announced the eight winners of the Best in Play award program for exhibitors in the three-day GDC Play 2015 event, which allows emerging developers to show their games in a specially designed kiosk.

The winners, picked from more than 50 exhibitors participating in GDC Play, include the strikingly beautiful Owlboy from D-Pad Studios, the remarkable open-ended space simulator Into the Stars by Fugitive Games and The Good Mood Creators' lush animal-themed platformer Mekazoo.

For the Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors. All Best in Play award winners will receive 2 All Access Passes to the 2016 Game Developers Conference.

The consequences of war (in video games) and other topics come to GDC 2015

With just weeks to go until the 2015 Game Developers Conference, we're eager to highlight another great set of sessions in the Advocacy track that you'll want to check out.

Quick reminder: for the second year running, GDC organizers have made all Advocacy track talks open to all GDC attendees, regardless of what type of pass they purchase. You can find the full lineup of awesome advocacy-centric talks at GDC 2015 via the Advocacy track session list.

Many developers once aspired (or still aspire) to makes games with that elusive "addictive" quality that delights players, but the phrase "addicting gameplay" has become problematic amid the rise of free-to-play games and the unique way they blend monetization with game design.

Brenda Romero and Laura Fryer headline 'Flash Forward' at GDC 2015

Passes for the Game Developers Conference 2015 are going fast, and today we're excited to announce a very special session that you won't want to miss.

This year we're kicking off GDC with the fourth annual Flash Forward session, starting at 9:30am on Wednesday, March 4th in the West Hall of San Francisco's Moscone Convention Center.

The Flash Forward offers attendees an opportunity to hear what will be discussed in sessions taking place Wednesday-Friday directly from the people giving the talks, which should help listeners better decide which sessions are perfect for their needs. Plus, audience members can expect to be entertained by some of the biggest names and foremost experts in the games industry.

See John Carmack discuss the dawn of mobile VR development at GDC

The 2015 Game Developers Conference is less than a month away, and today conference officials are excited to announce another high-profile session that attendees should make time to attend.

John Carmack, CTO of Oculus VR and co-founder of id Software, will be speaking about "The Dawn of Mobile VR" on Wednesday, March 4th for at least an hour and a half (and probably longer) at GDC 2015.

Attendees will have the chance to hear Carmack discuss the technical details of making mobile VR a reality; techniques and strategies for maximizing the quality of your VR games, applications, and experiences; and thoughts about the future of VR, including what it means for the mobile ecosystem.

Make time to attend the standout #1ReasonToBe panel at GDC 2015

The 2015 Game Developers Conference is coming up fast, but we wanted to pause for a second to highlight one of the more popular sessions at the show: the #1ReasonToBe panel on the Advocacy track of talks.

Inspired by the #1ReasonWhy and #1ReasonToBe hashtagged discussions that erupted across social media in 2013, this panel is a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.

For the second year running GDC organizers have made all Advocacy track talks open to all GDC attendees, regardless of what type of pass they purchase, so it's open to everyone with a GDC badge.

See how Clash of Clans was made at GDC 2015

Real talk: Building a game that people play for years is no simple task and has no magic formula. 

However, canny developers can up their odds of success by studying the successes of their compatriots. At GDC 2015Clash of Clans developer Jonas Collaros will offer attendees a chance to do just that with a behind-the-scenes look at the hit game's development history in his "Clash of Clans: Designing Games That People Will Play For Years" session.

See the future of game developer education at GDC 2015

What's the best way to prepare the next generation of game developers for the challenges they'll face?

It's one of the more challenging topics tackled at the annual Game Developers Conference, and so we're highlighting a few notable talks on the topic today that you must see at GDC 2015 next month.

These talks are part of the GDC Education Summit, one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

See how the striking art of Aztez was crafted at GDC 2015

If you're an independent developer there are few better places to turn for support than your fellow indies, and few better places to meet a broad swath of them than the Game Developers Conference.

At GDC 2015 next month, you can attend "The Art of Aztez" to get an in-depth look at the art production of the highly-stylized game from core artist and combat designer Ben Ruiz. 

Ruiz will showcase the creator's inspirations, expose the attendees to the inherent challenges of the style, and reveal the black magic that allowed an individual full-time artist to fill the roles of many on a title action game scope.

Vote now for the 2015 Game Developers Choice Audience Award

Game Developers Conference officials are excited to announce that voting for the Game Developers Choice Audience Award is open now, and will remain open through February 13th, 2015 at 11:59 PM PT.

This Audience Award represent an opportunity for the public to weigh in and cast a vote for their favorite nominee. Anyone who would like to vote for the Audience Award and be a part of the prestigious Game Developers Choice Awards can visit the links below, select the name of the game they'd like to vote for from a list of nominees, and enter a valid email address. Voters will then confirm their vote via email.

These 15 games will be in the Indie Megabooth Showcase at GDC

Passes for the Game Developers Conference 2015 are still available, and today we're excited to announce more details about the brand new Indie MEGABOOTH Showcase exhibit, which will be open to all GDC passholders (from Expo to All-Access) at various points during the week of the 2015 Game Developers Conference, March 2-6.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the latest and greatest indie games at conventions across the world. The MEGABOOTH exists to support indie developers and help pool their resources to enable them to showcase their work prominently, despite not having access to publisher support.

Learn cutting-edge community management techniques at GDC 2015

As more and more developers seek to foster passionate communities around their games, inspired community management is critical. Today, Game Developers Conference officials are excited to highlight a few notable talks on the topic that you'll be able to attend at GDC 2015.

These sessions will be part of the GDC Community Management Summit, just one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

Developers Raph Koster, Richard Vogel and Gordon Walton have all worked on multiple online games (Star Wars GalaxiesUltima OnlineThe Old Republic [pictured]) and during their talk, "Managing Game Communities Within the Culture Wars", they'll share concrete community management practices for dealing with audiences of varying passion and commitment levels that you can immediately apply to your own projects. 

Get a career jumpstart at the GDC 2015 Game Career Seminar

We're less than a month away from the 2015 Game Developers Conference, and today show organizers are highlighting the Game Career Seminar, which offers lectures, panels, and presentations to help new and aspiring developers kickstart their careers in the game business.

This one-day program will take place Friday, March 6th at the Moscone Center in San Francisco, and will give attendees the chance to learn about the industry and network with leading professionals and HR representatives, both within sessions and at the show's robust Career Pavilion.

The Game Career Seminar is open to all GDC pass holders, including Expo Pass holders. It's also accessible via a special one-day Student Pass for currently enrolled students over the age of 18 -- available on-site on Friday, March 6th for just $75.

D4, JRPGs and Danganronpa deconstructed in GDC 2015 Japanese talks

Passes for the upcoming 2015 Game Developers Conference are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.

We'd like to highlight a few of our excellent Japanese-language talks, which will feature prominent Japanese game makers sharing advice and answering questions with attendees in both Japanese and English (via translation). 

Notably, don't miss Square Enix's Tomohiro Yajima and Yuichi Nishimatsu deconstructing the culture, rendition, and technology of Japanese game audio in their session on "The Evolving JRPG Audio Culture." Together, the pair will seek to explain how JRPG audio has developed culture-wise and technology-wise by examining the craft of creating music, sound effects, and dialogues. In each of the three categories, the long-serving Square Enix developers will examine how the craft has evolved through the years and where they hope to take it from here.

Valve debuts the next generation of OpenGL at GDC 2015

For more than a decade, OpenGL has been powering some of the biggest games in the industry. But as the industry evolves, it's important to ask: what comes next?

Find out at GDC 2015, where you can join engineers from Valve, Epic, Unity, Oxide, and Electronic Arts for the unveiling of Khronos' glNext initiative in the "glNext: The Future of High Performance Graphics" sponsored session. 

A cross-platform graphics API designed for modern programming techniques and processors, OpenGL successor glNext is designed to be a top choice for developers seeking peak performance in their applications going forward. 

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