Practice Makes Perfect in This Hands-on GDC Masterclass on Level Design
Chris Totten has developed a great training tool for level designers of all skill types—as well as game designers, instructors, and students looking to grow their portfolio.
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Chris Totten has developed a great training tool for level designers of all skill types—as well as game designers, instructors, and students looking to grow their portfolio.
GDC 2023 is getting ready to accept submissions to present lectures and panels for the Summits portion of the event, which runs on Monday and Tuesday of the conference.
The Board Game Design Summit returns for GDC 2023 as the Tabletop Summit, which will encompass everything related to board games, tabletop roleplaying games (RPGs), miniatures games, card games, dice games, and more.
Clinton Keith returns to GDC Masterclass with three Certified Agile Leadership for Game Development courses for leaders at all levels of a studio or game company. Each of these courses provides Certified Agile Leadership certification from the Scrum Alliance.
Learn the latest tools and concepts to become a leader in your field (from the comfort of your home or office), discover networking opportunities with fellow attendees, and gain access to unique course materials to continue your education and training.
The GDC Advisory Board is looking for game developers eager to share what works, what should change, and where the future of video games is headed—and here are some tips to get started.
Plus, here are the dates to submit talks for Core Concepts and Summits at the 2023 Game Developers Conference in San Francisco.
Relive some of the greatest moments from GDC 2022 in this exciting video—while anticipating GDC's return in March 2023!
Jeff Lent is here to teach the fundamentals of microservice architecture in his upcoming Masterclass, Microservice Architecture in Game Design, taking place on Thursday, June 16 from 9:00 am to 5:00pm BST (4:00am to 1:00pm ET).
Chris Barney spoke with GDC about his virtual Masterclass, Creating and Designing with Your Own Pattern Language, taking place on Friday, June 17 from 9:00am to 5:00pm BST (4:00am to 12:00pm ET).
Private Division's Executive Producer Kari Toyama and Senior Quality Assurance Manager Anthony Price talked with GDC about their GDC Masterclass, Building Excellent Teams and Culture in Game QA, taking place on Thursday and Friday, June 16-17, from 2:00pm to 6:00pm BST (9:00am to 1:00pm ET).
Susan O'Connor talked with GDC about her upcoming Masterclass, How to Bring Story and Gameplay Together, taking place on Thursday and Friday, June 16-17, from 2:00pm to 6:00pm BST (9:00am to 1:00pm ET).
Kevin Nally chatted with GDC about his virtual Masterclass, A Practical Approach To Physical Lighting In Unreal Engine, which takes place on Thursday and Friday, June 16-17, from 9:00am to 1:00pm BST (4:00am to 8:00am ET).
Russell Campbell talked with GDC about his upcoming GDC Masterclass, Intro to Unity Shader Programming, which takes place Thursday, July 16 from 9:30am to 5:30pm BST.
Chris Zukowski chatted with GDC about his two-day virtual Masterclass, Advanced Steam Strategies for Game Studios and Publishers, which is being held on Thursday and Friday, June 16-17, from 3:00pm to 7:00pm BST (10:00am to 2:00pm ET).