GDC Festival of Gaming
March 1-5, 2027
Moscone CenterSan Francisco, CA

Program Overview

The Future of Games Starts Here.

Sessions, workshops, Summits, portfolio reviews, and fireside chats built for the entire games ecosystem—from indie developers to AAA studios, students to industry veterans.

Organized Around the Way Games Are Made:

DESIGN

Shape the player experience.

Creativity, storytelling, world-building, and playable concepts that define great games.

  • Design
  • Narrative & Performance
  • Visual Art

BUILD

Turn ideas into reality.

Explore the tools, workflows, technologies, and production practices powering today’s game development.

  • Audio
  • Programming
  • Production & Team Leadership

LAUNCH

Bring games to players.

Learn how to publish, market, monetize, pitch, and grow successful games in today’s competitive landscape.

  • Business Strategy
  • Marketing

LEAD

Shape the future of the industry.

Build stronger teams, develop your career, and guide the next generation of game developers.

  • Career
  • Culture & Sustainability
  • Luminaries

What’s Defining This Year’s Program

GDC’s program reflects the challenges, opportunities, and innovations impacting the game industry right now.

These themes guide the conversations that will define what’s next.

Building Resilient Careers & Studios

Building Resilient Careers & Studios

How teams are adapting to industry change without compromising their craft.

Funding Games & Bringing New Ideas to Market

Funding Games & Bringing New Ideas to Market

New investment models, publishing strategies, and pathways to get games made.

Creating More with Smarter Tools & Workflows

Creating More with Smarter Tools & Workflows

Leveraging AI, production strategies, and modern workflows to do more with less.


Growing Communities in Competitive Landscape

Growing Communities in Competitive Landscape

Strategies for player discovery, retention, and live-service success in a crowded market.

Creating Memorable Games at Every Scale

Creating Memorable Games at Every Scale

Across UGC, indie, and AAA, experiences, design, storytelling, and creativity drive unforgettable player experience.

The Global Game Industry

The Global Game Industry

Impact of worldwide expansion, international collaboration, and new audiences are reshaping our industry.

Explore the Tracks

Audio

Music composition, sound design, implementation, spatial audio, and programming.

Business Strategy

Monetization models, IP management, market trends, negotiation, and the global economy.

Career

Paths and progression, mentorship and coaching, upskilling, portfolios, resumes, and interviews, and navigating today’s hiring market.

Culture & Sustainability

Workplace culture, accessibility, DEI, mental health, ethics, and game preservation.

Design

Gameplay systems, mechanics, economies, UX, level design, UGC, accessibility, and postmortems.

Luminaries

Leaders from the most influential studios, platforms, and adjacent industries discuss the business of games.

Marketing

Community building, influencer relations, brand identity, campaigns, trailers, and user acquisition.

Narrative & Performance

Story, character, VO, performance, cinematic direction, and creative leadership.

Production & Team Leadership

Pipelines, localization, QA, AR/VR/XR, studio management, and external development.

Programming

Learn the latest techniques to develop games across platforms, including consoles, mobile, PCs, virtual reality, and more.


Visual Arts

Art direction, technical art, VFX, rendering, shaders, concepting, and pipelines.

Learn Your Way

Inspiring keynotes, technical deep dives, interactive workshops, and community meetups. Explore new ideas and sharpen your skills. Build your GDC experience your way.

Talks

Talks

Panels

Panels

Roundtables

Roundtables

Workshops

Workshops

Portfolio Review

Portfolio Review

Keynotes

Keynotes

Fireside Chats

Summits

The Evolution of Summits

GDC Summits are built from accepted talks and with greater community input—delivering one discipline, one room, focused on the skills, topics, and conversations shaping the future of games.

Meet Our Past Speakers

Carol Mertz

Game Designer
Independent/Green Games Guide

David Daubitz

Narrative Lead
Ubisoft Mainz

Jac Carlsson

Game Designer
EA DICE

Celia Schilling

Marketing Director
Yacht Club Games

Ready to Build Your GDC Experience?

Sharpen your craft. Meet future collaborators. Discover emerging technology. Explore what's next. Your program is waiting.

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