GDC Festival of Gaming
March 1-5, 2027
Moscone CenterSan Francisco, CA

Audio

Where Every Great Game Finds Its Voice

From immersive sound design to adaptive music systems and audio technology, discover how the industry’s leading composers, sound designers, audio programmers, and voice professionals create unforgettable musical landscapes.

Inside the Audio Track

Game audio does more than support gameplay, it creates emotion, builds an immersive experience, and brings every world to life.

Whether you’re refining your creative process, learning practical skills, exploring new technologies, or looking to collaborate across disciplines, the Audio Track connects you with the ideas, ways of implementation, and top audio professionals sharing their knowledge and experience.

Past Session Topics

Composition & Music Production

Explore adaptive music systems and orchestral recording to composing for interactive experiences, and elevated gameplay.

Sound Design & Player Immersion

Learn the techniques behind developing memorable soundscapes, UI audio, environmental effects, and sonic feedback to enhance player experience.

Technical Audio & Implementation

Dive into audio programming, middleware, and technical systems that bring game audio to life.

Performance, Dialogue & Storytelling

Discover approaches to voice direction, performance capture, localization, and utilizing audio to strengthen narrative and emotional impact.

Audio Production & Collaboration

Hear how audio teams work cross-functionally with design, narrative, and production, while managing pipelines, licensing, recording sessions, and large-scale development challenges.

Future of Game Audio

Uncover emerging techniques that are shaping what’s next with interactive audio, such as AI-assisted workflows to accessibility, spatial audio, and new creative tools.

Who Should Attend?

Audio Directors Sound Designers Composers Audio Programmers Dialogue Directors Voice Talent Audio Producers Audio Engineers Audio Mixers Interactive Media Students

Learn From Industry Leaders

From real production lessons and technical breakthroughs to creative insights, here are some past GDC Audio track speakers who have led our sessions.

Wilbert Roget

Alexa Ray Corriea

Austin Wintory

Katherine Tole

Hear It in Action

Explore a selection of past GDC sessions to get a taste of the insights, ideas, and real-world lessons you’ll find in the Audio track.

Other Tracks to Explore:

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