GDC Festival of Gaming
March 1-5, 2027
Moscone CenterSan Francisco, CA

Design

Design the Games Players Never Forget

An unforgettable game begins with a thoughtful design. From core mechanics and systems to player psychology, worldbuilding, and progression, the Design track explores how great ideas become amazing player experiences.

From the First Interaction to the Hundredth Hour…

Great game design creates moments players remember.

Whether you’re developing your first prototype or leading design for a franchise, the Design track covers the tools, frameworks, and real-world case studies behind game development.

Gain insights from in-market games, production-tested workflows, and postmortems that can help you solve design challenges.

Past Session Topics

Keep Players Engaged

Learn the strategies behind creating meaningful player interactions through progression, combat systems, rewards, and mechanics.

Better Gameplay

Explore encounter design, controls, moment-to-moment gameplay, pacing, and how the smallest design decisions can impact a player’s experience.

Player-First Design

Discover how studios approach onboarding, usability, retention, accessibility, and worldbuilding to make a memorable first interaction.

Prototype, Test & Iterate

Unlock practical approaches to turning ideas into polished gameplay. From rapid prototyping, playtesting strategies, user research, feedback analysis, and interactive techniques that help teams improve player engagement.

Pushing Design Forward

Hear how designers are utilizing emerging technologies, experimental mechanics, AI-powered workflows, and evolving design practices to reshape how games are imagined, built, and played.

Designing Beyond Launch

Gain insight into how teams are adapting gameplay systems over time, using player data, feedback, ongoing interactions to refine balance, expand content, and support long-term loyalty.

Who Should Attend?

AI Designer Combat Designer Data Analyst Data Scientist Economy Designer Level Designer UI Designer UX Designer Systems Designer Narrative Designer Independent Developers Lead Designer Game Designer

The Designers Behind Iconic Games

Take a look at some of our past creative directors, lead designers, gameplay designers, and independent creators who have taken the stage.

Jac Carlsson

Celia Hodent

Jason Connell

Dan Qiao

Inside the Design Process

From gameplay systems to level design, explore past talks, deep dives, and postmortems where designers break down the thinking behind some of their game’s most memorable moments.

Other Tracks to Explore:

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