Learn to make your game run better on mobile devices at GDC Europe
GDC officials are lining up some smart talks for this year's big GDC Europe event in Cologne, Germany, and today they're happy to announce another cutting-edge session taking place at the August conference.
Antoine Cohade helps developers optimize their games as part of Intel's Developer Relations Division, and at GDC Europe he'll be sharing his expertise in "You've Got the Power: Your Game Running Better on Portable Devices."
Check it out to learn how to efficiently reduce a game's power consumption by performing simple modifications such as capping the frame rate, reducing AI threads, changing the rendering resolution, and choosing the right algorithm. Developers will leave the presentation with an increased understanding of key power optimizations to take back and use in their next games.