GDC Europe adds PS4 tech talk, Ubisoft Child of Light reveal
Organizers of GDC Europe 2013 have announced its latest talks for this August's Cologne event, including Ubisoft's Patrick Plourde revealing his 'small project in triple-A studio' Child Of Light; Sony with newly-revealed public details on the PlayStation 4's shading language; and Execution Labs' Jason Della Rocca on startup funding options.
These talks are part of the business, programming, and design tracks in GDC Europe 2013, which will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany - just ahead of (and co-located with) the massive 275,000 person Gamescom event.
Those interested in the graphics shader pipeline for Sony's upcoming console will want to attend SCEA engineers Chris Ho and Richard Stenson's talk, 'PlayStation Shading Language for PS4.'
The two will discuss the degree of cross-compatibility that the shading language will have with the PC, and the "hardware-oriented extensions that will enable PS4 developers to 'Push the Boundaries of Play.'"