Guild Wars 2, SimCity design lectures highlighted at GDC 2013
GDC 2013 organizers are highlighting more top talks for its March conference, including design lectures on Guild Wars 2 and SimCity, Brenda Romero's F2P "morning after," and panels on indie incubators/accelerators and physical/digital game mixing.
These newly highlighted talks will be part of GDC 2013's Main Conference, which will take place Wednesday-Friday, March 27-29 at the Moscone Center in San Francisco, CA.
First up, the panel 'Incubators/Accelerators: An Inside Look at Startup Funding and Entrepreneurship Programs' will show to developers what help exists to start their projects or companies and to program leaders how several models support indies and entrepreneurship.
Speakers in the panel will be Paul Bragiel (Founder, I/O Ventures), Jason Della Rocca and Keith Katz (Co-Founders, Execution Labs), Epona Schweer (Producer, Indie Bits), and Ken Seto (Co-Founder, Massive Damage).
In 'The Beauty and Challenge of Mixing Physical and Digital Games,' attendees will learn the design tradeoffs between board games and video games,the different audiences for each format, and the mechanics that work best for asynchronous play.
Speakers will include Tom Chick (Founder, Quarter to Three), Richard Garfield (Magic: The Gathering designer, now at Three Donkeys), Joel Goodman (CEO, Playdek), Eric Hautemont (CEO, Ticket To Ride publisher Days of Wonder), and Soren Johnson (Dragon Age Legends and Sid Meier's Civilization IV lead designer).