GDC Vault Adds Free Jon Blow, Douglas Wilson, Zombie Lane Talks
The GDC Vault service has debuted its second group of free lectures from last month's GDC Europe, this time featuring Douglas Wilson on intentionally broken games, Digital Chocolate on Zombie Lane, and Braid creator Jonathan Blow on truth in game design.
In addition to these and other videos, slides for all of GDC Europe's sessions are now available for free, providing a glimpse into the wide range of notable topics discussed at the show.
GDC Vault also hosts videos from previous conferences, including the classic postmortem series from GDC 2011, and other recently-debuted free videos such as this trio of strategy game lectures from some of the industry's top developers.
The following are the newest free videos to make their debut on GDC Vault:
- As part of the show's Independent Games Summit, Copenhagen Game Collective co-founder Douglas Wilson hosted a lecture titled, "Intentionally Broken Game Design and the Art of 'Deputizing' Players," exploring how "incomplete" games can still be successful. Drawing from his experience working on the IGF finalist B.U.T.T.O.N. and titles like Johann Sebastian Joust, Wilson explains how games can encourage players to improvise their own rules.
- In the Social Games Summit, Digital Chocolate's Rob Unsworth provided an in-depth look at the development of the studio's hit Facebook title Zombie Lane. The session, dubbed, "The Evolution of Zombie Lane - How to Successfully Develop a Casual Social Game with a Hardcore theme," examines the studio's "rigorous end-user focused creative process," and how it helped the team create a game that appealed to seasoned and novice gamers alike.