As the 2016 Game Developers Conference approaches, organizers are excited to announce two new sessions for the big show that will challenge your expectations about the art and design of video games.
From new rules of game design to the practical realities of art direction in contemporary games, these two talks demonstrate the breadth of experiences available to GDC attendees.
In "Rules of the Game: Five More Techniques from Quite Inventive Designers," a panel of designers that includes Richard Rouse III (Paranoid Productions), Michael de Plater (Monolith Productions), Emily Short (Independent), Liz England (Insomniac Games), Lee Perry (Independent) and Jason VandenBerghe (Ubisoft) will take the stage to share their own unique, personal pieces of game design wisdom.
Expect to hear very specific, practical and unique game design rules from veterans of the industry, rules you can then take home and apply to your own work.