GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved
We're just over a month out from GDC 2016, and organizers would like to let you know about a brilliant talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.
Christin's talk, evocatively titled "Lighting the City of Glass: Rendering Mirror's Edge: Catalyst," is part of the popular Visual Arts track of GDC talks and aims to explore the tools and technology used to render the world of the new Mirror's Edge game.
From the physical sky to the reflection tech, this talk will show how DICE tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals. Check it out, and you should walk away with fresh insight into technical and artistic techniques used to create a dynamic time of day system with updating radiosity and reflections.