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The 2010 Game Developers Choice Awards have announced that the key figures behind popular webcomic Penny Arcade, the Childâ€™s Play Charity and the Penny Arcade Expo events -- writer Jerry Holkins, artist Mike Krahulik and business guru Robert Khoo -- will be awarded the prestigious Ambassador Award.
The Special Award honors an individual or individuals who have "helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art."
It is chosen by the elite Choice Awards Advisory Committee, part of the highest honors in game development acknowledging excellence in game creation, which includes game industry notables such as Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare), Clint Hocking (Ubisoft), and many others.
Holkins, Krahulik and Khoo will receive their award for their genuine, gamer-friendly empire they've built over the past decade, lovingly skewering video game culture and developers while building up a following, events and an industry-leading video game charity that help epitomize the positive elements of 'gamer spirit'.
Organizers of Game Developers Conference 2010 have announced that Sid Meier, the Director of Creative Development and co-founder of Firaxis Games, will speak from his 25 years of experience in game design in the keynote address at GDC 2010 this March.
Best known for his work designing the genre-defining Civilization strategy game franchise, Sid Meier will present a keynote entitled "The Psychology of Game Design (Everything You Know Is Wrong)."
In this rare address, Meier will describe how real-world, historical and mathematical facts cannot form the foundation of a successful game design. Instead, Meier will argue, the driving force of a game's design should be the psychology of the player.
Along the way, the seminal game designer will draw illustrative examples from his canon to illustrate how the complexities of human psychology can inform game design more than the laws of logic, physics, or algebra. In this development model, egomania, paranoia and delusion become part of the designer's toolkit, as the player's perception becomes the real reality, connecting gameplay to the player's psychological experience.
The 2010 Independent Games Festival Mobile, an event that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices, has named the finalists for its third annual competition, with a host of outstanding portable titles showcased this year.
This year's IGF Mobile marks a record number of entries with 170 titles submitted for the competition, up nearly 65 percent from last year's total, which itself was double over the previous year. The finalists for IGF Mobile will compete for $5,000 in prizes, including specialized awards for art, design, audio, technical prowess, and iPhone game creation, as well as the IGF Mobile Best Game award.
Some of the notable titles nominated for this year's IGF Mobile Awards include iPhone games such as double nominee, Tiger Style's Spider: The Secret Of Bryce Manor, downloadable games for Nintendo's DSi including Powerhead Games' Glow Artisan, and promising titles from a host of worldwide indie developers, from England's Studio FungFung through Finland's Secret Exit and beyond.
This year, overall winners in each category will be announced on Feb. 8, 2010, with the category winners receiving $500 in prizes, a place as an overall IGF Mobile Best Game finalist, and the opportunity to showcase their mobile game at the IGF Pavilion during Game Developers Conference 2010 in San Francisco this March.
In addition, all finalists for 2010's IGF Mobile competition -- whether category winners or not -- will receive one All-Access pass to attend GDC 2010 and attend the multiple mobile-specific Summits there, including the GDC Mobile/Handheld Summit and the iPhone Games Summit. (The IGF Mobile judges have also named three games in each category as 'honorable mentions' which - while not quite making it to become a finalist this year - are commended as some of the most intriguing and high quality independent mobile games of the year.)
The full list of finalists and honorable mentions for the 2010 IGF Mobile competition are:
Game Developers Conference 2010 organizers have announced that they are working together with Google "to celebrate and inspire the mobile and independent game development communities" by offering free Nexus One and Verizon Droid by Motorola phones to select attendees.
GDC 2010 organizers have revealed an initial set of Independent Games Summit talks for the March event, including notable lectures by Ron Carmel (World Of Goo) and Randy Smith (Spider).
The summit, now in its fourth year and taking place on March 9th-10th during Game Developers Conference 2010 at the Moscone Center in San Francisco, features lectures, postmortems and roundtables from some of the most notable independent game creators -- including many former and current Independent Games Festival finalists and winners.
Overall, the 2010 Independent Games Summit "seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more."
Advisors for the Summit include Independent Games Festival chairman Simon Carless and independent developers such as Flashbang Studios founder Matthew Wegner (Off-Road-Velociraptor Safari), as well as colleague Steve Swink (Shadow Physics).
With a final set of lectures to be announced soon, a number of major talks have been revealed on the Summit homepage. Highlights include the following:
- Indies and Publishers: Fixing a System That Never Worked
In IGS 2010's kickoff talk, 2D Boy co-founder Ron Carmel (World Of Goo) will discuss "the problems with the current model (a tenant farming ecosystem built upon a weak security model), contrast how Valve and Microsoft deal with developers, and propose that creating more transparency in the game industry will give rise to a healthy model for developers and publishers/distributors to work together."
- Increasing Our Reach: Designing To Grab and Retain Players
During his keynote talk, Looking Glass Studios veteran and Steven Spielberg collaborator Randy Smith (Thief) will talkk about the design concepts behind 'immediacy with depth', as applied to his recent iPhone hit Spider: The Secret Of Bryce Manor. He notes: "The indie games movement should be the wellspring of daring and innovative ideas, but we need a sizable and devoted audience to help us realize that potential. How do we reach more players? Is there something weâ€™re doing wrong?", and vows to look at design solutions.
The Independent Games Festival, the popular industry event highlighting and awarding the talents of independent game developers at Game Developers Conference 2010, has announced the winners of the 2010 IGF Student Showcase, which recognizes outstanding indie game development taking place on school and university campuses around the world.
This year's set of ten Student Showcase winners include titles such as Utrecht School of the Arts & USC's virtual paper-folding puzzle game Paper Cakes, DePaul University's first-person 'sound visualization' title Devil's Tuning Fork, and Chalmers University's ingenious card-shuffling platform game Continuity.
These ten games will go on to compete for the Best Student Game Prize, announced on stage at the Independent Games Festival Awards, held Thursday, March 11, 2010, in San Francisco at GDC 2010.
The Student Showcase-winning games -- all of which will also be playable at the IGF Pavilion on the GDC 2010 show floor -- were chosen from a remarkable field of entries by an opt-in subset of the more than 150 notable game industry figures judging the IGF Main Competition.
The full list of this year's winners is as follows:
The organizers of Game Developers Conference 2010 have revealed major Programming Track talks for the March 9th-13th event, including lectures on God Of War III, Splinter Cell: Conviction, Starcraft II, Uncharted 2 and more.
The announcements continue a set of GDC 2010 track-specific announcements, this one focusing on the Programming Track, which "focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games."
The subset of the Game Developers Conference 2010 Advisory Board tasked with programming this track include major industry figures such as Bungie's Chris Butcher, industry veteran Mark Cerny, and former EA fellow Chris Hecker.
Some of the highlighted Programming lectures just announced for the San Francisco Moscone Center-based event include the following:
- Shadows In God of War III
This lecture, conducted by SCEA's Ben Diamand, "provides a detailed view of Sony Santa Monica's approach to shadows in its upcoming title, God of War III. It covers the general techniques employed, and a variety of specific details about what features were supported and what tradeoffs were made."
- Designing for Performance, Scalability & Reliability: StarCraft II's Approach
Blizzard's Dominic Filion will present a detailed lecture "on how Blizzard approached engine development on StarCraft II, centering on aspects of developments that are central to Blizzard's philosophy: scalability, performance and robustness. Lessons learned throughout StarCraft II's development will be demonstrated and a variety of techniques to handle these issues will be presented."
Organizers have revealed the nominees for the tenth annual Game Developers Choice Awards, the leading peer-based video game industry awards, to be given out at Game Developers Conference 2010 in San Francisco this March. Nominations this year are led by Naughty Dog's Uncharted 2: Among Thieves, with seven nominations.
The acclaimed title is closely followed by five nominations for Thatgamecompany's evocative downloadable game Flower, and four nominations for Ubisoft Montreal's well-received Renaissance action game sequel Assassin's Creed II.
In addition to the aforementioned Uncharted 2: Among Thieves and Assassin's Creed II, this year's Game Of The Year nominations are rounded out by BioWare's Dragon Age: Origins, From Software's Demon's Souls, and Rocksteady Studios' Batman: Arkham Asylum. Other multiple nominees include notably diverse titles such as PopCap's Plants Vs. Zombies and Infinity Ward's Call Of Duty: Modern Warfare 2.
The changes in today's game industry are well represented in the Game Developers Choice Awards this year by the inclusion of multiple iPhone titles (including Flight Control and Spider: The Secret Of Bryce Manor) as nominations in existing categories, as well as console downloadable titles such as Q Games' PixelJunk Shooter and RedLynx's Trials HD.
Organizers have also further diversified the awards by adding a Best New Social/Online Games category this year, with both Facebook and free-to-play online games competing for the new prize.
Think Services' Game Developers Conference Canada will be returning for its second year this May, offering lectures and networking opportunities focused on the burgeoning Canadian development scene.
Registration is now open for the event at the official GDC Canada website. The event will be taking place at the Vancouver Convention Centre in Vancouver, BC from May 6-7 2010.
The 2010 Game Developers Choice Awards, the highest honors in video game development, has named Valve co-founder Gabe Newell as the winner of this year's Pioneer Award, with Newell to be honored in-person at GDC 2010 in San Francisco this March.
The Pioneer Award was originated by the Game Developers Choice Awards organizers at the 2008 Awards, is presented at Game Developers Conference each year, and was the first award to honor breakthrough figures in the game industry. It celebrates those individuals responsible for developing a vital technology or game design at a crucial juncture in video game history, paving the way for the many who followed them.
This year, the Choice Awards Advisory Committee, which includes notables such as Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare), Clint Hocking (Ubisoft), and others voted to give the Pioneer Award to Valve's Newell.
He is being awarded for his work in co-creating PC key digital download service Steam, and helping to make possible some of the most important video games of the past two decades -- from the Half-Life series through Portal to Team Fortress and beyond.
GDC and technology site VentureBeat are partnering to debut GamesBeat@GDC, a game business summit that's part of GDC 2010 in San Francisco this March, including a "fireside chat" with EA COO John Schappert.
GamesBeat@GDC, a partnership between Venturebeat and the Think Services Game Group, will take place on the second day of the GDC Summits, Wednesday, March 10.
[In her latest Bosslady Blog update, Game Developers Conference event director Meggan Scavio fills attendees in this year's new summits and some changes to the 2010 event.]
Now that my calendar reads 2010, I can officially start the â€œCountdown to GDC.â€ It goes a little something like this:
1. Find March 9th on my laminated wall calendar
2. Count the weeks back until I reach the current week.
3. Curse out loud
4. Start a list of all the things yet to do
5. Break into a light sweat.
One of the items on my to-do list is to talk a little bit about what weâ€™ve been up to here at GDC headquarters - besides being excited about the Independent Games Festival Nominees while also being inflamed about Spider-Man 4. Inflamed!
When not already missing Sam Raimi even though Spider-Man 3 was awful, weâ€™re surprisingly productive.
Some of you may have seen the announcement of the newly-formed iPhone Summit taking place March 9-10. Focusing on both the technical and business aspects of developing games for the platform, the iPhone Summit at GDC 2010 will run 1050m before hitting a wall and tumbling to a Canabalt postmortem.
To avoid tumbling to your death, there will also be a session on knowing what youâ€™re signing by understanding the iPhone contract along with how to capture the female iPhone gamer (hint: hot vampires.) The iPhone Summit program is coming together quite nicely, and I suspect there will be more good stuff to announce in that department soon.
The organizers of Game Developers Conference 2010 have added several new Audio Track lectures, including talks on prominent titles such as Final Fantasy XIII, Dante's Inferno and the Halo franchise.
Continuing the GDC 2010 track-specific announcements, following new Business Track details, the Audio Track "looks at the game development process from the standpoint of developing dynamic videogame sound and offers direction for developers who wish to understand complex sound composition strategies."
The notables at the Game Developers Conference 2010 Advisory Board tasked with programming the Audio Track include Media Molecule's Kenneth Young (LittleBigPlanet), veteran composer Chance Thomas (Lord Of The Rings Online, Avatar), Video Games Live co-creator Tommy Tallarico, and more.
Some of the new Audio Track lectures confirmed for the March 11th-13th Main Conference track devoted to game audio include:
- Final Fantasy XIII's Motion-Controlled Real-Time Automatic Sound Triggering System
This presentation from two Square Enix Japan notables working on Final Fantasy XIII, Yoshinori Tsuchida and Tomohiro Yajima, will explain how, in the big-budget RPG, "new techniques have been introduced for creating sound effects that automatically trigger in response to the angles and velocities of characters -- as well as collision detection algorithms assigned to every terrain in the game environment."
- Lost Planet 2: Bridging the Gap Between Developer and Contractor
Audio director Tomoya Kishi and supervising sound designer Peter Zinda will discuss the sound design work flow on Capcom's Lost Planet 2, which represented a major shift for the long time collaborators. The lecture will "concentrate on how Capcom involved sound designers in the audio implementation process, as well as technology used to enable long distance collaboration."