Building Excellent Teams and Culture in Game QA
Anthony Price
December 8-9, 2022
8 am-12 pm PT
Course Fee
$949- General (Ends December 5)
Seating is limited to ensure each student has time with the instructor, and registration for these courses will be closed when capacity is reached.
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Course Information
Course Description
QA teams are vital to the success of video games, and building a great QA team requires more than a one-size-fits-all approach. This class will introduce ways to identify the needs of the studio, company, and project, and build a QA team that fits within those goals. Additionally, there will be a heavy emphasis on ways to advocate for the QA team early, ensuring that the team is set up for long-term success.
This course will cover hiring, growth, collaboration, and advocating for a QA team in any size studio or company.
Course Type
Two-day course: This is a single course that takes place completely virtually over Zoom for two four-hour days with limited breaks.
Intended Audience
This course would be great for anyone who is currently building or looking to build a QA team at their game studio or publishing label of any size, on games of any size. This course will be taught from the perspective of a QA Manager and Production Manager who have worked together to build QA teams from scratch.
Key Takeaways
- How to hire QA professionals that fit the needs and goals of your studio.
- The foundations for a healthy career path in QA.
- How to measure success for your QA team.
- How to integrate the QA team with all disciplines.
- How to identify tools and processes to enable the QA team early.
- How to advocate for the QA team and create a healthy environment within your studio.
- Tips for the growth an evolution of the QA team beyond your first title.
Prerequisites
None.
Instructor Bios
Anthony Price has worked in QA for 20 years and has shipped over 25 titles. He is currently the Director of Quality Assurance at Private Division in Las Vegas and oversees the QA team that supports the entire portfolio of games. Previously, Anthony worked for Electronic Arts at the Tiburon studio (Orlando) and for Microsoft Games.