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Booth S466, South Hall, GDC Expo

NVIDIA is the pioneer of GPU computing — a supercharged form of computing loved by the world’s most demanding computer users — scientists, designers, artists, and gamers. Our invention of the GPU fueled PC gaming growth. Today, Turing-based GeForce RTX GPUs have reinvented gaming by combining real-time ray tracing, artificial intelligence, and programmable shading for cinematic quality gaming graphics.

NVIDIA Featured Sessions

"Shadows" of the Tomb Raider: Ray Tracing Deep Dive

Jon Story & Holger Gruen (NVIDIA Corporation)
Michiel Roza (Nixxes)

A Devtech's Essential Guide to Ray Tracing

Alex Dunn & Pawel Kozlowski (NVIDIA Corporation)

A Fast Forward through _Ray Tracing Gems_

Eric Haines (NVIDIA Corporation)

Asteroids Mesh Shading with DX12

Manuel Kraemer (NVIDIA Corporation)

Exploring the Raytraced Future in Metro Exodus

Oles Shyshkovtsov & Ben Archard (4A Games)
Dmitry Zhdan (NVIDIA Corporation)

Getting The Most From Your Vulkan Applications with NVIDIA Nsight Graphics

Jeffrey Kiel (NVIDIA Corporation)

 

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Connecting the Global Game Development Community