GDC 2013 adds NASA, Wii U, Dishonored, Journey, DayZ talks
With just a day until the early registration deadline, Game Developers Conference 2013 organizers have revealed talks from NASA on game tech used for robots in space; Nintendo on Miiverse, HTML, and Javascript for Wii U; and lessons from designing DayZ and Journey and co-directing Dishonored.
These lectures are part of the Programming, Production, and Design Tracks in GDC's Main Conference, to be held March 27-29 in San Francisco at the Moscone Center.
The highlights of each lecture are as follows:
- In 'We Are the Space Invaders (Presented by NASA),' Victor Luo and Jeff Norris will explain the crossover between video games and the systems that command real spacecraft. Highlights include the agency's first console video game and how they pilot giant spider robots and humanoids with video game technology.
- Bohemia Interactive project lead Dean Hall will discuss how online multiplayer game DayZ went from mod to commercial game and how it remained "largely intact" after going viral in 'Designing DayZ: Lessons from Cherno.'
- In Empowering the Player in a Story-Rich World: Co-Directing Dishonored,' Arkane Studios' Raphael Colantonio and Harvey Smith will discuss how they aimed to create "spaces that enable the player to improvise and experiment, devising their own solutions to gameplay obstacles," and engage them "dramatically through interactive systems."