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The website boasts a new level of interactivity for virtual attendees joining the in-person GDC event, taking place March 21-25 in San Francisco.
To give you a better sense of what the expect from the show and our partner SideFX, we got in touch with Mai Ao, lead technical artist at SideFX Labs, to find out more about Houdini tools and how they can help studios advance their collaboration and next-gen game development.
In addition to our in-person event, taking place March 21-25 in San Francisco, we are offering a standalone All-Access Online Only Pass ($649) for those unable to make the event in person.
Game developer Brandon Sheffield is here to help attendees make the most of their time at GDC 2022 with GDC 101, a practical session for folks attending the show for the first time (though everyone is welcome).
The Game Developers Conference is hosting a series of sessions about Web3, the metaverse, and more—giving game devs the opportunity to explore the subjects while also shining a light on ongoing issues.
Whether picking up some new stuff at the Moscone Center or adding them to your shopping cart, the GDC Store is here to make sure you have everything you need for the perfect event.
GDC Pitch is a special event designed to help select participants practice their game-pitching skills. Eight studios (over the course of two days) will solicit their games in front of a live audience—followed by questions, advice, and feedback.
Developers interested in harnessing the power of user feedback to improve product quality should definitely check out unitQ at GDC 2022. To give you a sneak peek at what unitQ can offer game devs at GDC 2022, we spoke with co-founder and CEO Christian Wiklund for a Q&A.
The organizers of GDC 2022 are excited to be returning to San Francisco for in-person networking opportunities—while also providing all attendees the option to network from anywhere in the world through our virtual platform.