The Game Design Challenge returns for GDC's 30th anniversary show
Good news for all GDC 2016 attendees: the Game Design Challenge is back for a special session to celebrate the 30th anniversary of the Game Developers Conference!
Here's how it works: a panel of ferociously talented game designers at GDC 2016 are given a strange and unusual design constraint.
In years past, notable panelists including Will Wright, Keita Takahashi, Brenda Romero, Alexei Pajitnov & Warren Spector have been challenged to design things like humanity's last game, or a game that's also a religion.
This year the challenge is to design a game that is meant to be played across 30 years - that's 11,000 days, or 250,000 hours, or 15 million minutes... A full human generation.