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GDC Europe Partners With European Games Developer Federation

The Game Developers Conference Europe has teamed up with the European Games Developer Federation, Europe's trade body of game developers, in an effort to better address trends and political issues facing European game developers today.
Alongside more than 80 sessions, the results of this new cooperation will be seen at Europe's premier developer event, taking place August 17-19 at the Cologne Congress East Center in Cologne, Germany.

GDC Europe 2009 Announces First Speakers

GDC Europe 2009 has announced initial speakers for its August event in Cologne, Germany, with Flower's Kellee Santiago joining Swords And Soldiers' Joost van Dongen and Zootfly's Bostjan Troha at the international event.
The event will be held in conjunction with the massive European GamesCom industry event for consumers, publishers, and trade professionals, and will take place August 17-19 at the Cologne Congress East Center in Germany.

GDC Canada Announces Doubled Attendance, 2010 Return

Game Developers Conference organizers Think Services and Reboot Communications have announced that the first ever GDC Canada saw more than 800 attendees at the event last week in Vancouver.
This represents a doubling in attendance over last year's Reboot-run Vancounver International Game Summit (VIGS), say the organizers.

GDC Austin Adds Indie Summit, Calls For Submissions

Organizers of this September's GDC Austin have announced a call for submissions for the first-ever Independent Games Summit there, also revealing the Advisory Board and topics to be discussed at the two-day Summit.

GDC Canada 2009: The Event Round-Up

May 12th-13th saw the just concluded, successful first annual Game Developers Conference Canada, held at the new Vancouver Convention Center by Think Services in conjunction with Reboot Communications.
There was a general focus on higher-budget games for the first GDC Canada -- reflecting the output of many Vancouver-area developers like EA Canada, Relic Entertainment, Next Level Games, and Radical Entertainment, all of whom had representatives at the show.
2009 GDC Canada's relatively small size gave it an intimate feel, although the keynotes by Don Mattrick of Microsoft and Drs. Greg Zeschuk and Ray Muzyka of BioWare saw fully-packed rooms.
Think Services-owned editorial site Gamasutra had extensive session coverage from the two days of GDC Canada, including both keynote addresses - here's the highlights:
Microsoft's Mattrick Talks Distinctive Days, Pioneer Spirit
"In the first of GDC Canada's two keynotes, former Electronic Arts and current Microsoft executive Don Mattrick spoke with Victor Lucas about his history in the games industry, from Distinctive Software to Xbox. There was particular relevance to the assembled crowd -- after all, Mattrick can arguably credited with having sown the seeds for the now-thriving Vancouver-area game development scene."
BioWare Bosses Talk The Future Of Storytelling
"BioWare co-founders and medical doctors Ray Muzyka and Greg Zeschuk never have any shortage of things to say about interactive narrative, and that held true in the second GDC Canada keynote. The good doctors conveyed their studio's mentality towards game storytelling, from different player character perspectives to internal versus external narrative, to character archetypes."

GDC Vault Adds Game Design Challenge, Indie Game Maker Rant

Game Developers Conference organizers have made free streaming video of two major GDC 2009 events, the Game Design Challenge and the inaugural Indie Game Maker Rant, available as part of the newly launched myGDC Vault service.
The myGDC Vault website allows GDC 2009 All-Access Pass holders to view hundreds of specially video-recorded sessions from this year's Game Developers Conference, with synchronized slides and easy one-click viewing.
In addition, organizers will be making select GDC lectures available for free to the general public, and the first set of GDC 2009 lectures are now available. These include the following talks:
- Game Design Challenge: My First Time
The popular Design Challenge series has spanned everything from an “inter-species game” to 2006's 'Nobel Peace Prize' challenge, won by Will Wright.
This year's Challenge saw Infocom veteran Steve Meretzky, Habbo lead designer Sulka Haro and last-minute substitutes Heather Kelley (Thief: Deadly Shadows) and Erin Robinson (Spooks) entertainingly twinning 'sex and autobiography' in their entertaining, warring game concepts for the theme 'My First Time'.

2009 Game Developers Conference China Opens Call For Submissions

The second GDC China has opened up its call for submissions for panels, lectures, and tutorials, which remains open through May 22, 2009.
As previously announced, GDC China 2009 marks Think Services' return to the Chinese mainland; the event has the official sanction of Ministry of Culture of China.
The show itself will take place at the Shanghai International Convention Center from October 11 - 13, 2009. Its event director is Meggan Scavio, who serves the same role she does for the U.S.-based GDC, which took place last month in San Francisco.

GameSetWatch, Jim Munroe Create 'GDC The Game'

For this year's recently concluded Game Developers Conference, Think Services' alt.gaming weblog, GameSetWatch, decided to try a little journalistic/interactive experiment.
They recruited Canadian author and game creator Jim Munroe, whom, as his Wikipedia page explains, is a former editor at Adbusters Magazine and a HarperCollins-published author ('Flyboy Action Figure Comes With Gasmask').
In the game field, he founded the Artsy Game Incubator project, and his poignant illustrated text adventure, 'Everybody Dies', took third place at IFComp last year and picked up a number of other media honors.

Game Developers Choice Awards To Air On G4 Tonight

Video game-oriented television network G4 will exclusively broadcast Game Developers Choice Awards highlights on U.S. television tonight at 6:30 and 8:00 PM ET.
The awards originally took place Wednesday, March 25 during Game Developers Conference 2009 in San Francisco.
G4's program X-Play, featuring host Adam Sessler -- and billed as "the most watched video game series on television" -- will air a half-hour highlights show of the proceedings beginning this evening.

BioWare's Doctor Duo To Deliver GDC Canada Keynote

The founding doctors of BioWare have been confirmed to deliver a keynote speech at the first Game Developers Conference Canada in Vancouver this may.
Dr. Gregory P. Zeschuk, BMSc, MD, MBA, Vice President, Entertainment and Miscellaneous, BioWare and Vice President, Electronic Arts, and Dr. Raymond A. Muzyka, BMSc, MD, CCFP, MBA, General Manager and CEO, BioWare and General Manager and Vice President, Electronic Arts, have titled their address "Emotionally Engaging Narrative: Gaming's New Frontier."
The talk will take place on the second day of GDC Canada, which runs May 12-13, 2009.
Edmonton, Canada-headquartered BioWare is known for its story-centered games; currently, it is known to be developing the single-player RPGs Dragon Age and Mass Effect 2, and the MMO Star Wars: The Old Republic.

2009 GDC Europe Announces Advisory Board

GDC Europe has appointed its advisory board, selecting industry execs, tech experts and consultants to ensure the event meets the needs of the European audience.
IGDA chair Bob Bates, a 23-year industry veteran, joins the board, and in addition to Stormfront Studios vet Don Daglow, Streamline Studio founder Alexander Fernandez is also participating.

GDC Canada Adds Skate, God Of War Writer Lectures

The 2009 Game Developers Conference Canada, taking place from May 12th-13th in Vancouver, BC, has added a number of sessions featuring high-profile speakers from Electronic Arts, plus notable game writers Susan O'Connor and Marianne Krawczyk.
EA technical art director Richard Burgess-Dawson will present "Shooting in San Vanelona: the Visuals of EA's Skate," a talk for artists and visual engineers the paradigms, methods, challenges and tricks behind the visuals of EA's acclaimed skating title. Burgess-Dawson will explain how lighting, surfacing, geometry, post FX, shadows, streaming and particles contribute to the cohesion of the nine square-kilometer world.

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