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Riot shares tips on telling stories via multiplayer combat at GDC 2014
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing -- you guessed it -- even more sessions for the Main Conference that you'll want to check out.
Today's highlights include a postmortem look at the development of Forced from the CEO of BetaDwarf, a talk on telling stories through competitive multiplayer from Riot's Christina Norman, and more.