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Two-Day Summit | Monday and Tuesday | March 18-19, 2024

Learn the nuts and bolts of great Free-to-Play game design and successful business strategies across all genres, audiences, platforms, and stages of the lifecycle of a game.

'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity

Soo Jeong Bae (COO, Loadcomplete)

The Year in Free-to-Play Games

Steven Meretzky (VP of Design, PeopleFun)

Geographical Deep Dive into 'LEGO Hill Climb Adventures' Soft Launch

Mikko Kirmanen (Head of User Acquisition, Fingersoft)


Connecting the Global Game Development Community