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Two-Day Summit | Monday and Tuesday | March 20-21, 2023

Learn the nuts and bolts of great Free-to-Play game design and successful business strategies across all genres, audiences, platforms, and stages of the lifecycle of a game.

Session Highlights

'Roblox' Economics: A Fireside Chat with Gamefam CEO Joe Ferencz

Ethan Levy (Chief Product Officer, Any Wonder)

Joe Ferencz (CEO, Gamefam)

Sugary Statistics: ‘Candy Crush’ Lessons After 10 Years and 10,000 Levels

Xavier Guardiola (Data Science Director, King)

Jan Wedekind (VP Central Insights, King)

Playtesting your Game Economy: From 'Anthem' to 'Marvel Strike Force'

Haider CW (Director of Economy, Scopely)

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Connecting the Global Game Development Community

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