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A Week of Game Design Lessons

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.

Level Design Summit

One-Day Summit | Tuesday | March 21, 2023

The Level Design Summit offers an all-day series of talks covering topics across the vast spectrum of this crucial aspect of game design – from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow.

The Pandemic Production of ‘Tiny Tina's Wonderlands’

Katelyn Pitstick (Lead World Builder, Gearbox Software)

A Visual Approach to Level Design in 'Gotham Knights'

Simon-Albert Boudreault (Senior Level Designer, Warner Bros. Games Montréal)

Designing Cauldrons for 'Horizon Forbidden West'

Dennis Micka (Senior Game Designer, Guerrilla Games)

UX Summit

One-Day Summit | Monday | March 20, 2023

Learn UX design and strategy best practices to improve overall quality and increase the likelihood that your game will create and sustain engagement in the UX Summit. UX helps ensure that the design and business intent of your game is the one ultimately experienced by your target audience. Learn about all facets of the user experience discipline in the video game industry using knowledge from cognitive science, psychology, and application of research findings.

Step Into Your Player's Shoes: Making the Most of Team Playtests on 'Skate'

Andreia Gonçalves (Senior UX Designer, Electronic Arts)

Accessibility by Design: Finding Our Way on the Path Less Traveled

Aderyn Thompson (Accessibility Design Lead, Ubisoft)

The Journey of Playtesting 'God of War: Ragnarök' Accessibility at Scale

Sue Pacete (Senior UX Researcher, Sony Santa Monica Studio)

Core Concepts Sessions: Game Design

Wednesday-Friday | March 22-24, 2023

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

'The Looker': The Art of Parody Against the Menace of Goofiness

Bradley Lovell (Game Developer, Subcreation Studio)

Classic Game Postmortem: 'Tamagotchi': The Original Virtual Pet

Nobuhiko Momoi (Director, Chief Tamagotchi Officer, BANDAI Co., Ltd.)

Layered Battles: Generating Multiple Qualitative Tactical Battles for 'Mario + Rabbids: Sparks of Hope'

Frédéric Giraud (Level Designer, Ubisoft Paris)


Connecting the Global Game Development Community

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