Wednesday, March 22 - Friday, March 24, 2023
Discover strategies for pitching your game, effective communication, how to land an investor/publisher, business development, and how to build your career in the game development directly from industry experts. Attend interactive sessions, learn from industry experts, and meet HR reps from leading game companies at the Game Career Seminar designed for students and others interested in starting a game development career.
Pass & Pricing Details
Register for a Friday Only Expo Pass ($91 - onsite pricing) to attend only the Friday of the event.
The Friday Only Expo Pass includes access to the GDC Expo + Sponsored Content, Networking & Meetings, Career Development + Advocacy Sessions, and Special Events. To learn more about additional pass options, visit the Passes & Prices page.
Game Career Development Core Concepts
Wednesday-Friday | March 22-24, 2023
The Language of Leveling Up: Crafting Your Unapologetic Career Stories
Jean Leggett (Career Strategist, Jean Leggett Consulting Inc)
Game Career Seminar
Friday, March 24, 2023
The Game Career Seminar is a one-day program designed for students and individuals interested in learning how to build a career in the video game industry. Attendees will experience interactive sessions, network with industry professionals, and most importantly, learn how to get their careers started in the video game industry.
"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions
Sonia Michaels (Department Chair, Humanities & Social Sciences, DigiPen Institute of Technology)
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Greg Foertsch (Creative Director, Bit Reactor)
Alison Kelly (COO, Bit Reactor)
Jane Ng (Visual Director, Possibility Space)
Hunter Grant (Animation Supervisor & Director, Independent)
Matt Radford (Principal VFX Technical Artist, Epic Games)
Jessica Kutrakun (Senior 3D Artist, Electronic Arts)
Starting Your Career In a Post-Pandemic World
Sanjay Madhav (Associate Professor of Practice, University of Southern California)
Dennis Gilham (Senior Technical Product Manager, Electronic Arts)
Fawzi Mesmar (Game Designer & Author, Independent)
Adinda van Oosten (Educator & Coach, Hanze Uni of applied Sciences and Acreates)
Lynette Fernandes (Instructor in Residence, Bradley University)
Nathalie Galla (Trainee for Studio & Project Management, remote control productions)