A Week of Advocacy Lessons
Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.
Fair Play Summit
One-Day Summit | Tuesday | March 21, 2023
The Fair Play summit seeks to curate and empower the creation of best practices and share those practices across the industry. Topics of focus include designing for player dynamics, reducing disruptive behavior including hate and harassment, creating and fostering diverse and inclusive games and gaming spaces, establishing healthy player interaction as a product or business focus, esports and streaming, combating bias in games and development, policy and guideline design, social design and systems, multicultural gaming, and more.
Douglass Knew it and Now You Do, Too
Farley Chery (Associate Professor & Founder, Rigs of Color, Worcester Polytechnic Institute)
Why Care About Wholesome Games Anyway?
Victoria Tran (Community Director, Innersloth), Jenny Windom (Senior Influencer Manager, Kepler Interactive), Matthew Taylor (Founder, Wholesome Games), James Tillman (Founder, Catch & Release, LLC), Esmeé van’t Hoff (Creative Director, Tidbits Play
Core Concepts Sessions: Advocacy
Wednesday-Friday | March 22-24, 2023
The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.
'God of War Ragnarök': Designing AAA Low Vision Game Accessibility
Mila Pavlin (Lead UX Designer, Santa Monica Studio)