GDC 2013 Day 1: Indies speak out
The 2013 Game Developers Conference is in full swing, and highlights from the first day include Double Fine's Kipnis on the game jam inspired by @petermolydeux, Terry Cavanagh calling for indies to curate their own games, and Giant Sparrow on The Unfnished's Swan's journey to PSN.
GDC 2013 is running Monday, March 25th through Friday, March 29th at the Moscone Convention Center in San Francisco, California. Gamasutra is onsite to cover the event in its entirety, and the following are some of the first-day highlights.
In How a parody Twitter account inspired a global game jam, Double Fine's Anna Kipnis gives a postmortem of "What Would Molydeux," last year's event that offered a unique spin on the concept of a game jam by basing prototypes on the tweets of Twitter parody account @petermolydeux.
Elsewhere, Super Hexagon creator Terry Cavanagh argues that fellow indie game developers are the community's best curators in Indies question whether journalists should be our game curators .
In Lessons from The Unfinished Swan's unique development journey, Giant Sparrow creative director Ian Dallas shares what he learned in The Unfinished Swan's journey from USC student prototype to full-scale, 12-person PlayStation Network release.