The Game Developers Conference returns to San Francisco this March 18-22, 2024. This incredible event will feature hundreds of sessions hand-picked by our Advisory Board—and we have two new audio advisors who will be joining the board.
This year, GDC is excited to welcome the following industry leaders who are joining the GDC Advisory Board. Advisors work to support the show and evaluate submissions on one or more of the following topics in the Core Concepts program: Advocacy, Audio, Business & Marketing, Design, Production & Team Leadership, Programming, and Visual Arts.
The Advisory Board is currently looking through the 2024 submissions for lectures, roundtables, and panels for the Core Concepts portion of the weeklong event. Starting August 24, GDC 2024 will be accepting submissions to present lectures and panels for GDC Summits and Game Career Seminar. Those proposals will be appraised by our Summits advisory boards.
Elvira Björkman—Music Composer & Technical Audio Designer, Two Feathers Studio
Elvira Björkman is a music composer and technical sound designer who, together with Nicklas Hjertberg, founded Two Feathers Studio in 2012. Some of her most well-known work includes: Metal:Hellsinger, Angry Birds 2, League of Legends, Aragami, Vermintide 2, Wraith: The Oblivion—Afterlife, and Hammerwatch. She started her career in game audio while studying game design in Stockholm, and from there it's been 10 interesting years professionally in the industry.
Adele Cutting—Director & Founder, Soundcuts Ltd
Adele Cutting is a BAFTA award-winning audio professional with 20+ years experience in directing actors, audio direction, designing sound, music editing and casting, and covering "all things audio" across games, TV, installations, mobile, VR, and Audio Drama.
In 2011, Adele founded the audio production company Soundcuts Ltd, winners of both Develop and TIGA awards. Soundcuts works with clients across the UK and worldwide. Studios include: Supermassive Games, Netflix, Nickelodeon, Stellar Entertainment, Interior Night, Fireproof Games, and Microsoft.
Before Soundcuts, Adele trained at the National Film and Television School and worked briefly in film before spending 15 years at EA, working her way up the ranks from junior sound designer to senior audio director, working on blockbuster titles and well-known cult classics, including Populous the Beginning and Theme Park World.
Adele regularly sits on juries for various sound awards (BAFTA, MAS, and the Game Audio Network Guild) and regularly talks at universities and game industry events.
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