Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Stay up to date on everything happening with the Game Developers Conference, the Independent Games Festival, the Game Developers Choice Awards, and more through our online blog. To get GDC updates sent straight to your mailbox, subscribe to our GDC Newsletter.

Diamond Partner Q&A: NVIDIA'S Rev Lebaredian shares what's next for GPU hardware at GDC 2018

At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Diamond Partners, whose support plays an integral role to the success of GDC.

To introduce you to our Diamond Partner NVIDIA, which has created a supercharged form of computing loved by the world's most demanding computer users, we've reached out to Vice President Rev Lebaredian to discuss what's next in GPU technology and what GDC attendees can expect from the company on the show floor.

Don't miss out! The Game Developers Conference in San Francisco next March will be a hub for many more great industry titans. For more visit the show’s official website.

Come and get tips on creating lovable characters from a Moss dev

What does it take to design an interesting, compelling character? Explore the challenge at this year's Game Developers Conference, where you'll have a chance to get tips from the creators of Moss -- and its cute mouse protagonist.

In a very special Design track talk on "How Quill Defined Polyarc's VR Character Design Process" Polyarc's own Brendan Walker will dig into the nuts and bolts of crafting believable and engaging VR characters and environments in your game.

See, when Polyarc set out to make its first VR game they built their world from diorama-sized puzzles you interacted with in 3rd person while respecting real world scale. This naturally lead to the creation of a mouse as a main character that the player would use to traverse the puzzles.

According to Walker, Playarc hoped to make that moues protagonist (Quill!) appealing to the player, but did not expect the amount of emotional attachment players expressed during playtesting. This led Polyarc to double down on player interactions within as many places as they could while building out their puzzles.

GDC 2018 welcomes back the Shut Up & Sit Down board game lounge!

Passes for this year's Game Developers Conference are still available, and today organizers are proud to announce that the perennially popular Shut Up & Sit Down board game lounge will once again be at the show!

The exhibit, curated by the keen minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2018 attendees a comfortable space to relax and play some of the best card and board games in recent memory.

This year the Shut Up & Sit Down folks will be encamped in a prime spot on the 3rd floor of the West Hall of the Moscone Convention Center, and it will be open to all GDC passholders (from Expo to All-Access) at various points during GDC week, March 19th through the 23rd.

Get tips from Riot on how to design for player behavior

The 2018 Game Developers Conference is just two months away, and it's shaping up to be a smorgasbord of game industry insight -- including a fantastic session all about designing for player behavior from League of Legends overseer Riot Games.

In her GDC 2018 Design track talk on "Honorable Intentions: Player Behavior Today at Riot Games" senior technical designer Kimberly Voll will look in depth at Riot's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications for attendees.

Notably, she'll explore as a case study the completely reworked Honor system for League of Legends that launched last summer, and provide a detailed look at the design decisions behind the system elements from end-of-game voting to seasonal progression. She'll also share results from launch to now, and discuss what's next -- so don't skip it!

Sharpen your level design skills at the GDC 2018 Level Design Workshop!

As you're getting ready for the Game Developers Conference in March, organizers want to be sure you know about some of the great sessions taking place at the event that are all about the art of great level design.

Each of these talks is part of the Level Design Workshop, one of many focused, insightful Bootcamps and Tutorials scheduled during the first two days of GDC -- that's Monday and Tuesday, March 19th and 20th this year!

The Level Design Workshop returns for the eighth consecutive year bringing together another all-new docket of talks spanning a variety of topics that will interest working and aspiring level designers across the game industry.

Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow.

Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!

The Game Developers Conference is two months away, and organizers want to be make sure you don't overlook some of the fantastic talks from indie devs, for indie devs that are happening at the March event.

Each of these talks is part of the GDC Game Independent Games Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA -- the first two days of the conference.

The GDC Summits are each designed to give you a comprehensive overview of a specific game industry discipline, and the Indie Summit is consistently one of the most popular -- in large part because the content is always so good.

For example, in their Independent Games Summit talk "Partnership on 'Darkest Dungeon': The Double-Edged Sword", Red Hook cofounders Tyler Sigman and Chris Bourassa will speak frankly about how sharing almost every major decision, from business strategy to staffing to product development, can be alternately wonderful and maddening!

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!

Amid all the remarkable talks and events happening at the Game Developers Conference in March, organizers want to make sure you don't miss one particularly fascinating session on the Frog Fractions 2 alternate-reality game.

Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and in his GDC 2018 Business & Marketing track talk on "Rallying the Resistance: 'Frog Fractions 2' Alternate Reality Game" he plans to reveal what happened -- and what lessons were learned.

Expect to learn more about the mysteries behind the beloved (and notorious) ARG, from the early days of design through the origins of the mysterious resistance and their sparkly foes all the way to the explosive end that put the launch day of their game into the hands of their fans.

It promises to be a talk you'll want to check out, because you'll gain a broader understanding of unorthodox marketing techniques as campaigns like ARGs continue to grow in popularity, a sense of the benefits and drawbacks of rapid content development, real-time narrative composition, and a sense of wonder that secrets can still exist in games today.

GDC 2018 is proud to welcome back the Train Jam game showcase!

The 2018 Game Developers Conference is two months away, and a group of devs looking to ride the rails from Chicago to San Francisco to attend -- and make a game along the way -- have signed up to do so as part of the fifth annual Train Jam game jam!

Created and organized by game developer Adriel Wallick, Train Jam has become something of a phenomenon: a fantastic opportunity for devs to make games together in close quarters, knowing their work will be part of a unique on-site showcase at GDC.

This year the Train Jam will once again take place entirely within the confines of an Amtrak train, and last just over two days -- 52 hours, to be precise. Participants have from when the train departs Chicago's Union Station on Thursday, March 15th until it arrives in Emeryville on Saturday, March 17th to make the best game they can with whatever tools they bring, build, or borrow.

Come and see how neural networks can help you build better games

Artificial intelligence! It means many things to many people, and at this year's Game Developers Conference you'll have an opportunity to hear how it meant a breakthrough in game production for the folks at Temple Gate Games.

In a very special GDC 2018 AI Summit session on "'Race for the Galaxy': A Neural Network in Production" Temple Gate chief Theresa Duringer will explain how the studio's game Race for the Galaxy (a digital adaptation of the board game) uses temporal difference learning to power its AI.

This knowledge-free system requires no human input to generate training data, which allows it to improve by playing against itself. Through this approach, the Temple Gate Games team was evidently able to dramatically improve the challenge level offered by AI opponents without the significant time investment typical of tuning complex AI.

Game submissions are now open for Day of the Devs at GDC 2018!

Day of the Devs, that popular indie video game showcase from Double Fine and iam8bit, is coming back to GDC 2018 -- and organizers are now accepting submissions from devs who want to take part!

This fun GDC-sponsored showcase, which is returning for the sixth consecutive year, brings players and developers together for a celebration of some of the year's biggest indie hits.

GDC attendees will be able to stop by the Day of the Devs interactive space at the Moscone Convention Center in San Francisco throughout GDC week (March 19-23) to check out the games, chat with the folks that made them, and just generally relax and have a nice time.

At GDC 2018's new Tools Tutorial Day, study the tools top devs use to ship games

Game makers, take note: GDC 2018 organizers want to give you a preview of the cutting-edge discussions taking place during the brand new Tools Tutorial Day which helps kick off the conference in San Francisco this March.

And of course, this is just one of many focused, insightful Bootcamps and Tutorials scheduled during the first two days of GDC -- that's Monday and Tuesday, March 19th and 20th this year!

The Tools Tutorial is designed to offer you a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between.

When you attend the Tools Tutorial talks, you'll get to hear (from a front-row seat, if you're quick) to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.

Improve your storytelling chops at the GDC 2018 Narrative Summit!

The Game Developers Conference is two months away, and organizers want to be sure you know about some of the fantastic talks on the craft of storytelling in games that are taking place at the March event.

Each of these talks is part of the GDC Game Narrative Summit, one of eight that will take place Monday, March 19th and Tuesday, March 20th at the Moscone Center in San Francisco, CA -- the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the Game Narrative Summit is just that: for example, in his talk on "Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'" Naughty Dog's Josh Scherr will provide an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for The Lost Legacy.

Connecting the Global Game Development Community