Speaker Q&A: Kurt Loudy and Jake Campbell break down the combat philosophy of DOOM
When id Software resurrected the demon-slaying shooter DOOM in 2016, it did so by reinventing the standards of first-person shooter combat, encouraging players to constantly engage with their monstrous foes and never disengage until the last monster falls.
If you were enthralled by that combat system, then you might want to check out this upcoming session at the 2018 Game Developers Conference from id Softwares' Kurt Loudy and Jake Campbell, the senior systems designer and AI programmer who led the charge on DOOM's combat. To give you a sneak peak of their talk, we reached out to Campbell and Loudy to discuss their work on DOOM and their experiences in the game industry.
Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Loudy & Campbell's. For more visit the show’s official website.