Get cutting-edge tips on building great game backends at GDC Europe
GDC organizers are working with top game industry talent to line up great talks for this year's GDC Europe conference in Germany, and today they're happy to debut a fresh talk on the design of video game backend architecture that automatically scales.
Check out "Developing an Automatically Scaling Game Backend Architecture with Microservices," a GDC Europe talk from experienced backend developer Kevin Daniel Setiono, and you'll walk away with a solid understand of how to develop actor-based game features optimized for distributed, survivable systems.
Setiono's goal is to teach attendees to perform technical miracles by utilizing a state of the art game backend that's simple in its design. He'll show you how to leverage Service Fabric, an Actor Model-based software framework on Azure, and distributed systems that won't add unnecessary complexity to existing monolithic counterparts -- but will add the peace of mind that comes with disaster recovery and scalability.