GDC 2016: ARM sponsors expert talks on Vulkan and mobile VR design
Heads up, game makers: Passes for the Game Developers Conference 2016 are still available, and as the conference draws closer we're highlighting more cutting-edge sponsored sessions at the March event that you won't want to miss.
If you're at all interested in the latest graphics technologies, make time to check out some of the talks ARM is sponsoring at the show. From mobile virtual reality insight to practical advice on how to prepare your game's graphics engine for Vulkan, you won't be disappointed.
Attend ARM senior software engineer Daniele Di Donato and staff engineer Marius Bjorge's talk on "How to prepare your graphics engine for Vulkan," for example, and you'll learn how to get the best performance benefits out of the new cross-platform Vulkan open graphics standard.