Embedded, not outsourced: Hitman devs share collaboration tips at GDC Europe
Most developers think of a remote contractor as an outsourced entity working on a very concrete and specific aspect of a game.
But at GDC Europe in Germany next month, Io-Interactive producer Markus Friedl and Mi'pu'mi Games CEO Gregor Eigner will take the stage to showcase how the intense collaboration on Hitman taught the developers that with the strong vision of the stakeholders and the setup of an intertwined working environment, a distributed team can do much more than just outsourcing work. It can act as an embedded team.
GDC Europe attendees will have a chance to sit in on their talk, "Working with an Embedded Team on Hitman," and hear the pair earnestly discuss the vision, the setup, the problems and the possible next steps of such a collaboration.
They'll cover each aspect from the (often significantly different) angles of the two collaboration partners and therefore provide learnings and insights to both representatives of larger, publisher-owned studios as well as smaller, independent game development teams. It should be a great talk!