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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry. 

Pushing the Limits of Game VFX 

The Visual Effects (VFX) Summit at GDC 2025 is a one-day event focused on the creation of impactful visual effects for games.

VFX artists are essential in shaping the visual identity of games, from enhancing gameplay and narrative to defining environments and UI. This summit brings together leading VFX professionals to share cutting-edge techniques, explore new tools, and push the boundaries of real-time effects across genres and platforms. Join the VFX community to learn how to deliver stunning visuals while optimizing performance, and discover practical strategies for bridging art, design, and engineering in game development.

One-Day Summit | Monday | March 17, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Visual Arts 

Who Attends

Designed for VFX artists, technical artists, animators, and developers involved in creating visual effects for games. Whether you’re a seasoned professional or just starting out, you’ll gain insights into platform-specific tips, genre-focused techniques, and best practices for creating striking visuals that enhance gameplay and performance.

Networking & Collaboration

Connect with a diverse community of VFX professionals pushing the boundaries of the discipline, with a focus on amplifying voices from under-represented areas of game development. From AAA studios to indie developers, exchange innovative techniques and tackle real-world challenges to shape the future of game visuals.

Summit Takeaways

Learn techniques for creating high-quality art and animations across various game genres, even under tight deadlines. From concept art to post-production, gain valuable insights into innovative tools and streamlined workflows for genre-specific effects. Leave with practical strategies to enhance and optimize your VFX work for any project. 

2024 Session Highlights

Creating the Blackwall VFX for 'Cyberpunk 2077: Phantom Liberty' 

Mathieu Girard (Senior VFX Artist, CD PROJEKT RED) 

Efficient Techniques for Cross-Project VFX Production

Abel Zhang (Lead VFX Artist, Funplus Games)

Yongchao Wen (Sr. VFX Artist, Funplus Games)

Haojiang Song (Sr. VFX Artist, Funplus Games)

Climb Your Mountain: Tools for Intentional Learning

Laura Higgins (VFX Artist, Rocksteady Studios Ltd)

Shannon McSheehan (Lead VFX Artist, Riot Games)

Guy Cool (Junior VFX Artist, FXVille)

Jamal Coleman (Senior VFX Artist, Riot Games)

 

Visual Effects Summit Advisors

Bryan Venzen
Let's Make FX

Bryanna Lindsey

Insomniac Games

Keith Guerrette

Beyond-FX & RealtimeVFX

Sarah Grissom 

FXVille, Inc.

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Connecting the Global Game Development Community