GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.
Pushing the Limits of Game VFX
The Visual Effects (VFX) Summit at GDC 2025 is a one-day event focused on the creation of impactful visual effects for games.
VFX artists are essential in shaping the visual identity of games, from enhancing gameplay and narrative to defining environments and UI. This summit brings together leading VFX professionals to share cutting-edge techniques, explore new tools, and push the boundaries of real-time effects across genres and platforms. Join the VFX community to learn how to deliver stunning visuals while optimizing performance, and discover practical strategies for bridging art, design, and engineering in game development.
One-Day Summit | Monday | March 17, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Visual Arts
Who Attends
Designed for VFX artists, technical artists, animators, and developers involved in creating visual effects for games. Whether you’re a seasoned professional or just starting out, you’ll gain insights into platform-specific tips, genre-focused techniques, and best practices for creating striking visuals that enhance gameplay and performance.
Networking & Collaboration
Connect with a diverse community of VFX professionals pushing the boundaries of the discipline, with a focus on amplifying voices from under-represented areas of game development. From AAA studios to indie developers, exchange innovative techniques and tackle real-world challenges to shape the future of game visuals.
Summit Takeaways
Learn techniques for creating high-quality art and animations across various game genres, even under tight deadlines. From concept art to post-production, gain valuable insights into innovative tools and streamlined workflows for genre-specific effects. Leave with practical strategies to enhance and optimize your VFX work for any project.
2025 Session Highlights
VFX Tricks that Might Save Your Life
Bruno Afonseca (Principal VFX Artist, Tuatara VFX)
Are You Visually Literate? Crafting Clear and Satisfying VFX
Rachel Quitevis (VFX Artist, Beyond-FX)
Redefining Physical VFX Systems
Igor Chiang (Senior Software Engineer, Havok)
Visual Effects Summit Advisors
Bryan Venzen
Let's Make FX
Bryanna Lindsey
Insomniac Games
Keith Guerrette
Beyond-FX & RealtimeVFX
Paulina Miciulevičiūtė
Tuatara