GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.
Powering Innovation Through Game Development Tools
The Tools Summit at GDC 2025 is a one-day event for game developers to explore the full lifecycle of tools development.
From problem identification to design, implementation, and iteration, this summit brings together industry professionals to share actionable insights and lessons learned from creating essential game development tools. Whether you’re building content editing tools, performance analysis systems, or workflow automation solutions, the Tools Summit provides a platform for knowledge sharing and collaboration across the game development community.
One-Day Summit | Monday | March 17, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Programming, Production & Team Leadership
Who Attends
This summit is perfect for game developers, technical artists, engineers, and tool builders dedicated to improving the game creation process. Whether you're an experienced developer or new to tool development, you'll gain valuable insights into designing, implementing, and refining tools that streamline production and optimize workflows.
Networking & Collaboration
Join a community of developers dedicated to tackling real-world challenges in game development through innovative tools. Connect with experts across disciplines, collaborate on advanced tool development techniques, and discover new strategies to boost productivity and streamline workflows. Together, we can drive more efficient and impactful game creation.
Summit Takeaways
Learn the complete development process for game tools, from content editors to performance tracking and automation systems. Dive into case studies and gain practical strategies to enhance workflows, boost performance, and streamline production. Leave with valuable insights and inspiration to elevate your tools development.
2025 Sesson Highlights
Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'
Etienne Palmer-Campbell (Gameplay Software Engineer, NetherRealm Studios)
Unlocking Hidden Value: UX Behind the Final Product, the CDPR Way
Anna Nojek (UX/UI Designer, CD PROJEKT RED)
Designing Extensibility for EA’s Submission Tool CheckMate
Byron Mayne (Senior Software Engineer, Electronic Arts)
Tools Summit Advisors
David Lightbown
Ubisoft Montreal
Geoff Evans
Nvidia