This site is part of the Informa Connect Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 3099067.

Game Developers Conference
March 9-13, 2026
Moscone CenterSan Francisco, CA

Summits & GCS Call for Submissions

The Game Developers Conference (GDC) 2025 Core Concepts Call for Submissions closed August 8, 2024 at 11:59pm PT.

GDC Summits and Game Career Seminar Call for Submissions closed September 26, 2024 at 11:59pm PT.

Review the Submissions FAQ for helpful tips and suggestions on how to make a submission stand out. Join the Call For Submissions mailing list for announcements and updates!

If you have any questions about the GDC programs (Core Concepts, Summits, Workshops, GCS), please contact one of the following producers:

Summits & Workshops: Sam Warnke
Core Concepts & Game Career Seminar: Kysa (Ludviksen) Korosi

GDC Summits are curated deep dives into specific pre-determined topics, covering a comprehensive range of game development disciplines. Summits are programmed by their respective Summit Advisors. The GDC Summits solicit proposals from speakers with deep industry expertise and innovative ideas from a particular niche or emerging area of the game industry. All Summits take place on Monday (March 17) and Tuesday (March 18) of GDC week (March 17-21, 2025).

GDC Workshops are interactive full- or half-day sessions designed to teach skills and promote critical thinking. Workshops can consist of lectures, hands-on exercises, and group discussions. Most GDC Workshop content is created entirely by the Workshop’s organizers, however some accept session proposals for inclusion in the Workshop curriculum. Please see below for which GDC Workshops are accepting proposals.

Submission criteria and guidelines are available below. The following GDC Summits and Workshops are seeking speaking proposals:

Game Career Seminar (GCS)

The Game Career Seminar is a one-day program that takes place on Friday, March 21, 2025. It's designed for people who are relatively new to the video game industry, whether they're a student, someone breaking in from another industry, a hobbyist looking to make the leap to full time, or simply anyone who's interested to learn. Attendees will experience sessions about specific disciplines, tips for how to get hired, and learn best practices for game development in general along the way.

Game Career Seminar Advisors are welcoming submissions from game developers and industry experts who can share their perspectives and insights on getting into and more importantly succeeding in the game industry. We tend to consider our audience relatively savvy - they'll have made a small game or two, maybe worked with a college team, maybe done some game jams, and are now trying to figure out how to get a job at a big company, or how to make a go of it themselves. We like to consider our audience as working on their "second game" rather than their very first.

Topics of Interest
We like topics that appeal to a broad audience, like making the most of a game jam or how to do interviews in a videocall-oriented world, but we also like specific topics such as "spreadsheet basics for designers" or "low poly 3D best practices" or similar. In a nutshell, consider what you would've liked to know before working on your second game, and that's about the level we're looking for. We are looking for sessions that will inspire the next generation from a diverse set of speakers, so please submit with that in mind! We are interested in hearing from a diverse range of candidates that reflects our young audience.

Also, we tend to strongly prefer lectures over panels. If you do submit a panel the topic will need to be very engaging, and you may be asked to reframe it as a series of microtalks, or similar. Feedback is consistently lower for panels in terms of take-home information, so we try to push these toward being more scripted.

Conference Program Topic
Whether you're making your first game or your third, the Game Career Seminar is here to help you get a leg up on your career, and find your place in the game industry.

GCS takes place on Friday only (March 21) of GDC week (March 17-21, 2025). Submission criteria and guidelines are available below.

Submission Guidelines

If you would like to submit, please take note of the following:

Diversity and Representation

GDC aims to achieve diversity of voice, experience, and perspective. Please take this goal into consideration when considering who would be best to speak on behalf of your company or department and/or when submitting panelists.

Vendor-Specific Proposals

GDC does not accept product or vendor-related submissions. If your talk is a thinly veiled advertisement for a new product, technology or service your company is offering, please do not submit. If you would like to publicize a product, please visit the become a sponsor page for more information on sponsored sessions.

Original Authors

GDC only accepts submissions by original authors of the presentations. PR firms, speaking relation firms, and all other parties who are not direct authors of submitted presentations are discouraged from submitting a proposal on behalf of their clients/speakers. GDC requires direct contact with presenters to expedite questions during the submission review process.

Submission Maximum Per Company/Studio

All submissions undergo close review and deliberation by GDC Advisors. To ensure the advisors are able to effectively review a wide range of proposals from a diverse range of perspectives, companies/studios are limited to a maximum of 10 submissions per GDC Summit (and/or Workshop, if applicable).

Phases

Phase I: Prepare & Submit Session Proposal

  • Speaker Contact Information
  • Session Title: Provide a session title in fewer than 10 words. Please try to include keywords, topics, and game titles covered by your talk.
  • Track (Summit, Workshop, or GCS) and Format
  • Presentation Outline Details (This will NOT be published on GDC website. For Advisor review only): You have approximately 500 words to outline and thoroughly describe to the GDC Summit and GCS Advisors what your talk will be about, and why it will be interesting to GDC attendees. This is NOT the abstract for your talk on the GDC website or published event agenda. This section will NOT be published. It is for you to describe concretely and succinctly what is compelling about your talk, provide supporting data, and outline your presentation in detail to the Advisors. Submissions with thin presentation outline details (e.g. less than 400 words) will most likely be declined by Advisors due to lack of information required to evaluate the presentation and its impact. Do not tease with something like, "My lecture will reveal amazing findings about how people play puzzle platformers," instead say, "We have found 90% of people only play puzzle platformers while eating pepperoni pizza," or whatever your amazing finding actually is. If you need more than 500 words to describe your lecture in this way, you can upload a full outline and supplemental materials (.doc, .pdf, .txt) to your submission.
  • Speaker Biography, Game Credits, Speaker History and X username (Biography and X username will be posted on website)
  • Session Description (This will be published on GDC website): In 100-150-words, provide a concise description of your session. This is the abstract of your talk that will be published on the GDC website. If your company requires PR approval prior to publishing, please note that this section will be made public upon official acceptance. Write in 3rd person, present tense.
  • Attendee Takeaway (This will be published on GDC website): In 50-words or less, tell us what attendees will gain from this presentation. Be specific by giving concrete examples and remember that GDC attendees are experts in their field. This will be published on the GDC website. If your company requires PR approval prior to publishing, please note that this section will be made public upon official acceptance. Do not use bullet points, write in 3rd person present tense.
  • Intended Audience (This will be published on GDC website): In 50-words or less, describe your target audience and who will benefit from your presentation. Is prerequisite knowledge necessary for understanding the content of the session? If so, what are the prerequisites? This will be published on the GDC website. If your company requires PR approval prior to publishing, please note that this section will be made public upon official acceptance. Do not use bullet points, and write in 3rd person present tense.
  • Supporting Material (This will NOT be published on GDC website. For Advisor review only): It is optional to submit supplemental information that supports your session proposal. Additional materials may include white papers, code, demos, videos, images, proof of concept, etc. Supporting materials will NOT be published on the GDC website and are solely for the GDC Summit and GCS Advisors during submission review.

Phase II: Session Proposal Review, Selection & Notification

  • Summit and GCS Advisors review submissions in October.
  • Submitters are notified of their status in early November: Phase 2 Conditionally Accepted, Declined, or Accepted
  • Phase 2 submitters will be required to prepare the complete presentation for review by the Summit Advisors*
  • Phase 2 submissions are due earlyDecember.

*Note: You are not a confirmed speaker until your Phase 2 presentation is reviewed and approved by the Summit and GCS Advisors. Most GDC talks are Phase 2 conditionally accepted prior to official acceptance. In Phase 2, submitters will receive feedback from an Advisor, whose aim is to maximize takeaway for the audience, align content with the editorial goals of the topic they advise (see track descriptions and topics of interest below), and ultimately help prepare you for a successful talk. All GDC Advisors are game industry and GDC veterans with extensive expertise in their respective fields.

Phase III: Final Review & Confirmations

  • Summit and GCS Advisors review Phase 2 presentation revisions in November and December
  • Phase 2 submitters are notified of their final status mid-December through early January: Declined or Accepted
  • Submitters who miss the deadline to submit their presentation plans for review will be automatically declined; exceptions will not be made.

Selection Criteria

The Summit and GCS Advisors will review and rate submissions based on the following criteria:

  • Concept: This is the basic idea of your submission. Is it interesting? Is it relevant? Will it be beneficial for game developers to hear? There is plenty of room for innovative ideas and also the tried and true.
  • Depth: Is the basic idea well considered and thought out? To what extent will the audience gain insight? The more in-depth, the better.
  • Organization: Are your ideas conducive to present in front of an audience? Will the Advisors understand what you are trying to say? Organization helps.
  • Credentials: How do your credentials qualify you to speak on the topic you have proposed?
  • Takeaway: Is the attendee going to leave this session knowing something they didn't know when they walked in? Are they learning or being inspired? This is the most important aspect of every GDC session. The submissions will be rated on a one to five scale by each of the reviewers and the resulting scores are averaged. Submissions in each category with the highest scores are considered first. If there is too much topic overlap, a lesser scoring submission may be selected to keep variety in the program.

Speaker Expectations

GDC attendees are very intelligent. They are looking for material that is not obvious and expect excellence from GDC speakers. After your presentation, they will evaluate it based on delivery, knowledge of the topic and the visuals presented.

Preparation is one of the most important factors in delivering a successful talk at GDC. Please keep the following in mind when you propose to speak:

  • The proposed outline you submit now must match the talk you present at the Summit. Consider the talk’s duration and submit content accordingly.
  • Plan to commit AT LEAST 25 HOURS to prepare for your session.
  • Rehearse the delivery of your session to be more effective; preferably in front of your peers and/or record yourself speaking then review it. Both are great ways to practice pacing and timing. Your presentation materials must be completed and submitted four weeks before GDC.
  • Please note the Summit Advisors and content team are here to help. If you have ANY additional questions please email Sam Warnke.

Summit Descriptions & Topics of Interest

The Summit and GCS Advisors are seeking proposals on the following topics, which are the foundation of the programs this year. However, feel free to submit your own original ideas for consideration as well. At GDC, we aim to achieve diversity of voice, experience, and perspective. When considering who would be best to speak on behalf of your company or department, we strongly encourage taking this goal into consideration.

Select any topic listed below to view its description and topics of interest.

GDC Summits and Game Career Seminar Frequently Asked Questions

If you have any additional questions, please contact Sam Warnke.

Connecting the Global Game Development Community