GDC 2011 Adds WoW: Cataclysm, Game Design Challenge, Heavy Rain Talks
Organizers of GDC 2011 have revealed a new Blizzard talk on the making of World Of Warcraft: Cataclysm, the all-star competitors for this year's Game Design Challenge, and David Cage lecturing on Heavy Rain's "emotional rollercoaster".
As the overall session list for the February/March event expands further, following the announcement of the classic postmortems series and a keynote from Nintendo's Satoru Iwata, new lectures continue to be highlighted.
These particular talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the San Francisco-based event.
The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.
These brand new additions to the GDC 2011 roster include the following lectures:
- In an extremely rare public lecture, Blizzard's Tom Chilton presents 'Remaking the World Of Warcraft through Cataclysm', a talk in which the expansion's game director -- also responsible for lead designing Wrath of the Lich King and Burning Crusade discusses "what approach we took, what works, and what doesn't seem to work when tackling the challenge of breathing new life into aging game content."
The expansion to the popular PC MMO sold 4.7 million copies in one month after its early December debut. Chilton will discuss how the Blizzard team "rejuvenated aging parts of the game world for existing, former, and new players while at the same time preserving and even enhancing what made the game world special from the start."
- This year's competitors for the popular 'Game Design Challenge' session, which focuses around some of the industry's lead designers presenting a game design concept, have been revealed - with last year's winner Jenova Chen (Flower, Journey) taking on Doom and Quake co-creator John Romero and independent game maverick Jason Rohrer (Passage, Sleep Is Death).