With roughly 36 hours left until early registration
for October's GDC Online show in Austin, Texas, ends at Midnight EST on
September 1, event organizers have chosen to reveal a handful of new
Main Conference talks, and detail the numerous other speakers,
tutorials, and events present at the show.
Adding to the show's Production track, Gazillion Entertainment's VP of publishing, Dan Fiden, will host "5 Things Core Designers Should Learn from Social Games,"
a lecture that will detail the growing influence of social online
titles on the industry at large. In the Business & Marketing track,
Daniel Block of EVE Online developer CCP will discuss the perils of interrupting marketing for an online game in "What Happens When You Stop Marketing Your MMO?"
The final new session this week is a Design track lecture from industry veteran (Marvel Super Hero Squad) Nikolaus Davidson, who will explore the psychology of spending money in games in "Why We Buy: A Game Designer's Guide To Transactions."
These lectures join a host of other notable talks within the show's main conference, which includes tracks spanning Business & Marketing, Customer Experience, Design, Production, and Programming, as well as a sponsored track on Monetization.
These recently-announced sessions within the Main Conference include Design-focused talks from Riot Games, Loot Drop, and Playdom, CCP and Zynga on designing and managing online games, a look at EA2D/BioWare San Francisco's Dragon Age Legends and Rovio's mega-hit Angry Birds, and much more.
In addition to these Main Conference sessions, PopCap co-founder John Vechey will host a keynote
at the event titled, "Playing Well With Others - How PopCap Creates
Compelling Social Game Experiences," a talk that will provide an inside
look at how mobile and social games have influenced the design
philosophy of the extremely successful casual game studio.