
GDC Day 4/5: Facebook, Unreal and IGDA controversy
An Epic interview on HTML5 support, a Unity interview on platform partnerships, an IGF booth hijacking, and the IGDA's response to its controversial party mark Day 4 of GDC 2013 news coverage.
GDC 2013 is running Monday, March 25th through Friday, March 29th at the Moscone Convention Center in San Francisco, California. Gamasutra is onsite to cover the event in its entirety, and the following are some of the fourth-day, can't-miss highlights:
- Facebook's director of game partnerships Sean Ryan talked about what the social network is doing to attract developers, and make them want to create Facebook games in 2013.
- Unity CEO David Helgason spoke with Gamasutra about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and works on all those platforms.
- Tim Sweeney and Mark Rein sat down to talk about what HTML5 support means for Epic, where the platform is going, and whether rich browser games could be threatening to hardware makers.