Emeritus, Inc's Jeffrey Lent is ready to put game developers on the path to success by giving them the tools to apply microservices to their game designs, in this one-day virtual GDC Masterclass happening next month.
Jeff Lent is here to teach the fundamentals of microservice architecture in his upcoming Masterclass, Microservice Architecture in Game Design, taking place on Thursday, June 16 from 9:00 am to 5:00pm BST (4:00am to 1:00pm ET).
Microservice architecture provides a number of benefits over traditional monolithic program structure—including allowing large programming teams to work more efficiently, as well as allowing game devs to independently scale features in their games based on the resources they specifically need (leading to lower host costs for your servers). This one day course provides a hands-on opportunity for attendees to learn how to apply microservices to their game designs in order to leverage the advantages they provide. This is a hands-on course that will allow attendees to write several microservices that will support functionality in a simple game.
It's perfect for intermediate level software engineers with experience writing web enabled games.
Here are just a few of the lessons attendees can expect to take away from this course:
• Explain the advantages and disadvantages of the microservice architecture pattern.
• Build working microservices to support game functionality.
• Deploy microservices to a public cloud provider.
• Manage and maintain deployed services to ensure resiliency.
Don’t miss this chance to get an in-depth course on microservice architecture from one of the best in the business! Seats are limited and will fill up soon.
GDC returns to San Francisco in March 2023, and the call for submissions opens this summer! For more information, be sure to visit our website.