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GDC 2012 Adds Valve, Double Fine, Arkham City Sessions

This week, GDC 2012 has revealed three notable Main Conference sessions, featuring Valve on dynamic dialog systems, Double Fine on kid-friendly design, and Rocksteady on the soundtrack for Batman: Arkham City.

The 26th GDC show will take place Monday, March 5 through Friday, March 9 at the Moscone Center in San Francisco, and the Main Conference (March 7th-9th) offers six tracks covering key disciplines in the games industry, including Audio, Business, Marketing & Management, Game Design, Production, Programming, and Visual Arts.

The following lectures are the newest highlights for GDC 2012's Main Conference:

- In the Programming track, Valve's Elan Ruskin will break down the process the studio uses to create dynamic and responsive dialog systems in games like Left 4 Dead. The talk, dubbed, "AI-driven Dynamic Dialog through Fuzzy Pattern Matching. Empower Your Writers!", will delve into the mechanisms used to track thousands of possible scenarios and ensure that in-game characters always react appropriately.

Ruskin will also detail how this system allows writers to easily edit and add new lines of dialog without putting a heavy burden on the studio's programmers.

- Over in the Design track, Double Fine project lead Nathan Martz will host "Fun for Everyone: Lessons in Accessible Design from Sesame Street: Once Upon A Monster." Looking back on the studio's recent Kinect-based children's game, Martz will explore how to best introduce mechanics and teach players about a game, even if it's the first one they've ever played.

- Finally, the Audio track will feature a Rocksteady-led lecture on composing the score for the studio's highly-acclaimed Batman sequel. In the talk, "Composition Process in Batman: Arkham City," audio director and composer Nick Arundel will offer some tips for composing a score that remains cohesive and fresh, even over the course of a 20 hour game. In addition, Arundel will look beyond Arkham City to examine whether formal musical development has a place within the game industry at large.

In addition to the above sessions, GDC organizers recently added new Main Conference talks covering the visual effects in Gears of War 3, a breakdown of our psychological need to play, and Ninja Theory's approach to motion capture. Show organizers have also announced new Summit talks featuring a look at the localization of StarCraft II, a talk from Triple Town creator Daniel Cook, and a series of mini AI lectures.

For more information on these or other sessions at GDC 2012, please take a look at the event's recently-launched Schedule Builder, which will list all public lectures and additions between now and the March 2012 show.

To ensure you receive the latest news about GDC 2012 as the event takes shape, please subscribe to updates from the GDC news page via Twitter, Facebook, or RSS.


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