GDC organizers are thrilled to announce that GDC 2022 will host "The Developer's Renaissance," a multi-part presentation about the future of game development and the evolving workplace. This year's Main Stage is an introspection about how the pandemic allowed the industry to reexamine how things are done—figuring out what’s important (and perhaps what’s not), and how things can be better moving forward. It follows last year's installment, "The Developer's Impact."
The Main Stage talks will be delivered at GDC 2022 on Wednesday, March 23 from 12:30 to 1:30pm PT by three game industry professionals: Davina Mackey (Director, PlayStation Studios QA & President, [email protected]), David Anfossi (Head of Studio, Eidos-Montréal), and Mike Wilson (Founding Partner, Devolver Digital).
Here are their presentations:
"Reimagining Eidos-Montréal: Shifting Our Organizational Structure," by David Anfossi (Head of Studio, Eidos-Montréal)
The pandemic pushed video game studio Eidos-Montréal to rethink their balance between well-being and efficiency in a remote/hybrid work environment. They worked to adapt their organizational structure, exploring ways to do things differently and engaging their staff in between ways. Sometimes, the results were great; other times, they had to go back to the drawing board. In this Main Stage session, head of studio David Anfossi will be sharing some of Eidos-Montréal’s findings during this transition, and how other studios can apply them in their own workplace.
"Diversity, Equity, Inclusion & Belonging: Sony Interactive Entertainment’s Journey to Improve DE&I During the Pandemic and Beyond," by Davina Mackey (Director, PlayStation Studios QA & President, [email protected])
Since the start of the pandemic, there have been racial and gender-based current events that have impacted organizations across the globe, including the video game industry. Some organizations made a conscious decision to remain silent. Others responded with verbal, internal, or financial commitments to support social justice initiatives and advocate for diversity, equity, and inclusion (DE&I). In this session, directorofsupport services andoperationsDavina Mackey will discuss how Sony Interactive Entertainment chose the latter option—taking a stance against racial injustice and increasing its efforts to support DE&I initiatives.
"Killing it with Kindness and Intention ... Devolver and Beyond," by Mike Wilson (Founding Partner, Devolver Digital)
Devolver Digital started as a scrappy, punk rock group of five industry veterans and outlaws with a mission to elevate indie games—without compromising artistic or business integrity. In this session, co-founder Mike Wilson reflects on what he considers the keys to the small team’s successful run over the past 12 years, and where he plans to take those hard-learned lessons into the future: Through purpose, intention, and integrity, all of which is grounded in basic kindness.
GDC 2022 will take place from March 21 to 25 at the Moscone Convention Center in San Francisco, California, with our virtual event happening March 21 to April 1. This year’s event will deliver the industry’s greatest source of content and connections—with plenty of exciting talks, sessions, and networking events.
Health and safety measures remain paramount and we’re committed to following city and Moscone Center guidelines to deliver an exceptional experience. Be sure to check out our Q&A that addresses some of the biggest questions regarding health, safety, and international travel for this year's in-person and virtual event, and we invite you to bookmark our Health & Safety page for the latest updates.
GDC returns in-person to San Francisco, March 21-25—registration is open! For more information on GDC 2022, including our virtual options, be sure to visit our website and follow the #GDC22 hashtag on social media.