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GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation.Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.

Crafting Immersive Worlds and Gameplay 

The Level Design Summit at GDC 2025 is a one-day event focused on delivering practical knowledge for creating engaging level layouts, balancing gameplay, and crafting immersive environments that enhance narrative progression and player interaction. 

Bringing together a curated mix of established and emerging voices from the level design community, this summit offers a series of focused sessions on specific techniques, in-depth analysis of shipped games, and big-picture concepts that influence the work of level designers and their teams. If your goal is to refine your process, streamline your workflow, or discover new ideas to propel your projects forward, this summit provides invaluable insights to elevate your craft. 

One-Day Summit | Tuesday | March 18, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Design

Who Attends

This summit is designed for professionals involved in creating game worlds and gameplay experiences. Whether you’re a single-player or multiplayer level designer, content/world designer, encounter designer, or campaign director, this summit provides the tools and insights needed to improve your design process. 

Networking & Collaboration

Join a diverse community of level designers and game developers passionate about creating compelling game experiences. Engage in discussions on the latest trends, techniques, and tools in level design, and build relationships that can lead to future collaborations and creative partnerships. 

Summit Takeaways

Learn advanced methods for designing immersive worlds and interactive experiences, using strategic systems, architecture, and lighting. Get ideas for new games and discover how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games. 

2025 Session Highlights

From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'

Nathan Purkeypile (Founder and Game Creator, Just Purkey Games)

The Unusual Level Design for 'Tactical Breach Wizards'

Steve Lee (Lead Level Designer, Half Mermaid)

'Silent Hill 2': The Mystery of the Remake

Anna Oporska-Szybisz (Senior Level Designer, Bloober Team)

Level Design Summit Advisors

Blake Rebouche

Guerrilla

Miles Tost

CD Projekt Red

Seth Marinello

Double Fine

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Connecting the Global Game Development Community