GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.
Advancing the Future of Game AI
The Game AI Summit at GDC 2025 is a two-day event focused on the latest advancements in artificial intelligence (AI) for game development.
Featuring panels, lectures, and lively discussions led by top AI programmers, designers, and researchers, this summit offers exclusive insights into the key architectures, techniques, and challenges behind successful commercial games. Whether you're developing for consoles, mobile, PCs, or virtual reality (VR), this summit equips you with the skills and tools to solve complex development problems and push the boundaries of next-generation games.
One-Day Summit | Monday & Tuesday | March 17-18, 2025
Pass Access: All Access Pass, Summits Pass
Conference Track: Programming
Who Attends
The summit is for intermediate to advanced programmers and offers valuable insights for designers, animators, and creators working with AI. From developing AI for gameplay to experimenting with VR, AR, or narrative generation, this summit is for those ready to master the future of AI in games.
Networking & Collaboration
Connect with leading minds in game AI, from seasoned experts to emerging talent. The summit offers a platform to exchange ideas, debate cutting-edge advancements, and collaborate on solutions to complex AI challenges, whether you're working on AI authoring tools, multi-agent coordination, or experimental designs.
Summit Takeaways
Gain deep insights into the latest AI techniques, including postmortems of AI systems in recently released games and innovations in AI-driven gameplay management, navigation, and content generation. Learn about improvements in AI architectures, animation control, and new tools for AI development.
2024 Session Highlights
Every Day I'm Shufflin': Neural Network Variations for Digital Deck-Builders
Theresa Duringer (CEO, Temple Gates Games)
Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI
Andrew Hoyt (Gameplay Engineer, Treyarch)
Game AI Summit Advisors
Ahmed Khalifa
Insitute of Digital Games at University of Malta & Modl.ai
Andrea Schiel
Ubisoft
Duygu Cakmak
Creative Assembly