GDC Summits offer an unparalleled opportunity to dive deep into specific game development disciplines, guided by industry leaders who are at the forefront of innovation. Taking place over two intensive days, Monday and Tuesday, these focused sessions provide actionable insights and advanced knowledge that will directly impact your work, all while connecting you with a global community of peers who share your passion. Attending a GDC Summit is not just about learning—it's about gaining the tools and connections needed to advance your career and make a lasting impact in the industry.
Pushing the Boundaries of Game Visuals
The Advanced Graphics Summit at GDC 2025 is an essential, one-day deep dive into the latest graphical techniques powering the industry’s most visually stunning games.
This summit is your opportunity to gain professional insights into cutting-edge technologies that are setting new standards in realism and performance. Designed with a focus on vendor-neutral techniques, the sessions will benefit all engines and shaders, ensuring that you leave with actionable knowledge you can apply directly to your work.
One-Day Summit | Monday | March 17, 2025
Pass Access: All Access Pass, Summits Pass
Conference Tracks: Programming, Visual Arts
Who Attends
Whether you're a graphics programmer, game engine architect, technical artist, or an enthusiast driven by a passion for cutting-edge visuals, this summit is for you. It’s a unique opportunity to immerse yourself in the advanced techniques and technologies that bring today’s most visually stunning games to life, offering insights and knowledge that you won't find anywhere else.
Networking & Collaboration
Connect with industry leaders and peers shaping the future of real-time graphics. Engage in meaningful conversations, share ideas, and collaborate with fellow experts passionate about pushing the boundaries of visual fidelity. Build relationships that can lead to collaborations, mentorships, and a stronger network, keeping you connected with a vibrant community driving game graphics long after the summit ends.
Summit Takeaways
Learn the latest programming skills and techniques to develop games across platforms including consoles, mobile, PCs, virtual reality, and more. As demand for high production value in games soars, equip yourself with the latest tools, middleware, and technical expertise needed to overcome complex development challenges and stay ahead in the evolving industry.
2024 Session Highlights
Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality
Dan Baker (Founder and Lead Graphics Architect, Oxide Games)
GPU Work Graphs: Welcome to the Future of GPU Programming
Matthäus Chajdas (Software/Hardware Architect, AMD)
Shawn Hargreaves (Dev Manager, Direct 3D, Microsoft)
Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
Quentin Kuenlin (Senior Rendering Programmer, Massive Entertainment – a Ubisoft Studio)
Advanced Graphics Summit Advisors
Jeremy Ong
Wildlight Entertainment
Julien Merceron
Bandai Namco Studios