GDC 2014 Design track talks feature Gone Home, Crusader Kings II
Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing some of our excellent Design track talks, part of a set of 90+ in-depth lectures, including a discussion of how Crusader Kings II is built to foster emergent narrative, a talk by The Fullbright Company's Steve Gaynor about why Gone Home qualifies as a game and how games are uniquely qualified to tell certain types of stories, plus much more.