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GDC 2009's Game Design Challenge Tackles 'My First Time'

2009 Game Developers Conference organizers have revealed that 'My First Time' is the theme for this year's Game Design Challenge, with Infocom veteran Steve Meretzky, Portal co-creator Kim Swift and Habbo lead designer Sulka Haro twinning 'sex and autobiography' in their game concepts.
The longrunning event, organized and MC-ed by Gamelab chief design officer Eric Zimmerman, is taking place on Wednesday, March 25 from 2:30 to 3:30pm at this year's GDC, held at the Moscone Center in San Francisco.

2009 Independent Games Festival Opens Audience Award

Organizers of the 2009 Independent Games Festival (IGF) have launched the IGF Audience Award voting website, allowing game fans everywhere to download, play, and choose a favorite all of the eligible Main Competition finalist indie games which submitted a publicly playable demo.
Online voting is open now and continues through Friday, March 20th, with the award given out at the IGF Awards taking place alongside the Game Developers Choice Awards at the 2009 Game Developers Conference on March 25th.
The games with eligible demos or full versions on PC, XBLA, XNA Community Games or PSN are: Retro/Grade, Dyson, Brainpipe, The Maw, IncrediBots, Osmos, Musaic Box, Cortex Command, CarneyVale Showtime, Coil, The Graveyard, PixelJunk Eden, Mightier, You Have To Burn The Rope, and Between.

GDC 2009 Announces Outsourcing Summit Line-Up

As sister website Gamasutra noted a few weeks ago, one of the top trends of 2008 and the foreseeable future will continue to be outsourcing.
The organizers of the Game Outsourcing Summit at the 2009 Game Developers Conference have announced the full lineup of speakers and sessions intended to eliminate the trial and error of this seemingly daunting task.
Notables from Pandemic, Activision, Eidos Shanghai, Lakshya Digital and more will offer their hard earned lessons learned on how to successfully outsource your operation.
The top scheduled sessions follow:

GDC 2009 Reveals New Suda, Ueda, Nintendo DSi Talks

Organizers of next month's Game Developers Conference are continuing to add major talks, this time revealing a panel featuring ICO creator Fumito Ueda alongside Suda51 and Fallout 3's Emil Pagliarulo, plus DSi hardware lead Masato Kuwahara on making Nintendo's new handheld.
Firstly, in a newly revealed panel called 'Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design', Sony's Fumito Ueda, creator of ICO and Shadow Of The Colossus, will be making a rare Western appearance to discuss the state of Western and Eastern game design.

Microsoft's Mattrick To Keynote GDC Canada 2009

Don Mattrick, Microsoft's Interactive Entertainment Business SVP, will deliver a keynote at the inaugural Game Developers Conference Canada taking place May 12-13th in Vancouver, British Columbia.
The keynote will be presented in the form of an extensive on-stage interview, with games journalist Victor Lucas, creator and co-host of “The Electric Playground,” asking Mattrick a series of questions exploring the changing landscape of Canadian game development and Mattrick’s own role in expanding Canada’s role in the industry.
Previous to his work at Microsoft, Mattrick helped bring to life such successful game franchises as Need for Speed, Harry Potter, and The Sims during his tenure at Distinctive Software and Electronic Arts.

Fallout 3's Pagliarulo To Keynote 2009 Game Career Seminar

Emil Pagliarulo, writer and lead designer for Bethesda's Fallout 3, will deliver a special interview-style keynote with Spike TV's Geoff Keighley keynote for the Game Career Seminar at the 2009 Game Developers Conference, taking place in San Francisco's Moscone Center from March 23 to 27, 2009.
Titled "Unlikely Beginnings: Fallout 3's Lead Designer on His Path into the Game Industry," the keynote will guide attendees through Pagliarulo's career path, from nearly becoming an elementary school teacher, to working as a game journalist and eventually to designing one of 2008's most critically-acclaimed games.
Discussing how professional networking, corporate ladder-climbing, and luck played in the designer's success, the special interview format will facilitate an engaging conversation on the trials and tribulations of a career in game development.

GDC 2009 Adds Noby Noby, Level 5, Left 4 Dead Talks

Organizers of next month's Game Developers Conference have revealed major new talks from Keita Takahashi on Noby Noby Boy, Valve's Michael Booth on Left 4 Dead, and Level-5's Akihiro Hino, on Professor Layton and his firm's other titles.
A high-profile late addition to the program for the San Francisco-based developer event, Katamari Damacy creator Keita Takahashi will present a talk called 'All About Noby Noby Boy', discussing his supremely quirky new PlayStation Network title. Attendees are promised that "This class will be a refreshing change of pace."

Final Reminder: GDC 2009 Early Registration Extended Until Feb 17th

Organizers of the 2009 Game Developers Conference have extended early registration for the March 23rd-27th San Francisco-based event to Tuesday, February 17th due to public demand, with 30 percent discounts now only available until that date.
The extension gives interested attendees more time to sign up for the 2009 edition of the world's leading game industry conference, which includes a multitude of discipline-specific lecture tracks, focused sub-market summits, major keynotes, award shows, and more to attend this year.

2009 Game Developers Choice Awards Honor Kojima For Lifetime Achievement

The 2009 Game Developers Choice Awards, the highest honors in game development acknowledging excellence in game creation, will honor Hideo Kojima with a Lifetime Achievement Award at this year’s ceremony taking place at the Game Developers Conference next month.
Kojima is Corporate Officer, Executive Producer and Director of Kojima Productions and creator of the seminal Metal Gear series, and the Lifetime Achievement Award recognizes the career and achievements of developers who have made an indelible impact on the craft of game development.
Renowned as one of the world’s most influential contemporary game developers, Hideo Kojima first decided to get involved in the game development business while studying economics.

Previewing GDC 2009: Inside The Business & Management Track

[In the sixth of a series picking out the most notable Game Developers Conference 2009 lectures, sister site Gamasutra examines the Business & Management Track, featuring talks about starting up an independent studio, learning from Flagship's demise, Age Of Booty creator Certain Affinity's rise, negotiating rights for future games, and much more.]
Game Developers Conference 2009 (organized by Gamasutra parent company Think Services) is set to take place in San Francisco's Moscone Center from March 23 to 27, 2009.
With nearly 390 sessions now confirmed for GDC 2009, we'll be taking a track by track look at the conference's line-up over the next few weeks.
Sixth on the list is GDC's Business & Management Track, which will "looks at the game development process from the standpoint of running the business and offers proven strategies for the developer who needs to understand complex business issues."
Notable highlights thus far announced for this track are as follows:

GDC 2009 Early Registration Ends February 12th

Organizers of the 2009 Game Developers Conference are reminding potential attendees that early registration for the March 23rd-27th San Francisco conference ends on Thursday, February 12th, with 30% discounts only available until that date.

Metal Gear Solid Creator Kojima To Keynote GDC 2009

Organizers have revealed that Hideo Kojima, Corporate Officer, Executive Producer and Director of Kojima Productions, will deliver a keynote address at next months 2009 Game Developers Conference (GDC) in San Francisco.
Known for giving rise to the stealth action game genre with his creation of the acclaimed Metal Gear series more than two decades ago, Kojima’s keynote will focus on conquering various development obstacles with creative game design, using the driving game design philosophies behind the Metal Gear series as reference.
The address, “Solid Game Design: Making the ‘Impossible’ Possible,” marks Kojima’s debut appearance at the GDC. The Game Developers Conference takes place March 23-27 at the Moscone Convention Center in San Francisco.
Kojima joins a host of notable speakers at this year's GDC, including Nintendo president Satoru Iwata, Lionhead's Peter Molyneux, LittleBigPlanet creators Mark Healey and Alex Evans, Epic's Rod Fergusson, and a host of others.

LittleBigPlanet, Braid, Left 4 Dead Lead Game Developers Choice Award Finalists

Media Molecule’s LittleBigPlanet leads the nominees for the ninth annual Game Developers Choice Awards with seven nominations, organizers have revealed.
Number None’s Braid follows closely with five nominations. Among the nominations for LittleBigPlanet is the coveted Game of the Year award.
Other nominees for that category include Fallout 3 and Left 4 Dead, each of which received a total of four award nominations; Rockstar North’s Grand Theft Auto IV, which earned a total of three nominations; and Lionhead Studios’ Fable 2. Winners will be honored at an awards show taking place during the 2009 Game Developers Conference.
The two leading nominees are celebrating a homecoming of sorts with their nominations for the Choice Awards. Media Molecule’s LittleBigPlanet made its debut during a keynote lecture at the 2007 Game Developers Conference, while Number None’s Braid was winner of the Innovation in Game Design award at the 2006 Independent Games Festival (IGF), which is also part of the Game Developers Conference.
Produced and hosted by Think Services’ Game Developers Conference and presented by Gamasutra.com and Game Developer Magazine, the Game Developers Choice Awards honors the developers of the best video games released during the previous calendar year, as well as awarding key figures from the video game community.
Other multiple nominees for this year’s event include such diverse and notable titles as EA Maxis’ Spore, 2D Boy’s World of Goo, Kojima Productions’ Metal Gear Solid 4, Epic Games’ Gears of War 2, and Ubisoft Montreal’s Far Cry 2. The complete list of nominees is:

2009 Independent Games Summit Completes Line-Up With Humble, Fitterer, Santiago

The organizers of the 2009 Independent Games Summit have revealed the completed line-up for the March 23-24 GDC 2009 event, with Electronic Arts exec and art-game creator Rod Humble, Audiosurf's Dylan Fitterer and Flower's Kellee Santiago among the newly confirmed speakers.
The third annual Independent Games Summit, which takes place on the Monday and Tuesday of this year's GDC at the Moscone Center in San Francisco, features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners.
The 2009 IGS seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more. A synopsis of the full summit line-up is as follows:

Previewing GDC 2009: Inside The Production Track

[In the fifth of a series picking out the most notable Game Developers Conference 2009 lectures, sister site Gamasutra examines the Production Track, featuring talks from the Spore, Crysis Warhead and Fable II creators, as well as production analyses from BioWare Austin, Microsoft Game Studios, and Bungie.]
Game Developers Conference 2009 (organized by Gamasutra parent company Think Services) is set to take place in San Francisco's Moscone Center from March 23 to 27, 2009 - with the important early registration deadline now imminent, and set for February 12.
With nearly 390 sessions now confirmed for GDC 2009, we'll be taking a track by track look at the conference's line-up over the next few weeks.
Fifth on the list is GDC's Production Track, which will look at "the game development process from the standpoint of running project nuances" and will offer "proven strategies for effective game production."
Notable highlights thus far announced for this track are as follows:

Connecting the Global Game Development Community