XRDC Q&A: Owlchemy Labs' Andrew Eiche and Devin Reimer explore VR interactions
Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
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Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design.
From designing effects in Facebook's Spark AR platform to rendering work created with the VR art tool Quill on Oculus' standalone Quest headset, these are XRDC talks you won't want to miss!
GDC 2019 seeks your great offbeat controller games for alt.ctrl.GDC! The submission deadline is November 30th, and to inspire you we're highlighting some prior standouts -- like Puppet Pandemonium!
Thomas Jon Caruso discusses how medical VR is helping kids at Stanford's Lucile Packard Children's Hospital and his upcoming XRDC session.
Now that GDC registration is live, you'll want to look at GDC 2019 pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Hey devs, GDC 2019 has put out a call for submissions of lectures and panels that would be a good fit for 6 of the conference's popular Tutorials, from the Level Design Workshop to eSports Day!
XRDC organizers highlight one particular sponsored session from partner Microsoft that you'll want to see if you're at all curious about how cloud computing can help supercharge your work!
GDC's audience is as diverse as the content it offers, and its numerous pass options reflect that. Here, GDC GM Katie Stern breaks down the many passes to help you understand which is right for you!
At XRDC later this month, Nolo VR is sponsoring an intriguing session in which it plans to share insight into the state of the mobile VR market, and explore predictions for the future!
Ractive CEO and former BioWare cinematics director Jonathan Perry talks about the potential of VR in high-stress training.
At XRDC in San Francisco this month you can see a panel of AR/VR experts digging into how their design process works, how they work with users during testing, and how they iterate on prototypes!
The 21st annual Independent Games Festival has closed its call for game submissions with over 500 fantastic entries, from Return of the Obra Dinn to Speed Dating for Ghosts!
[In this "Making of GDC" blog post, Game Developers Conference GM Katie Stern discusses how the submissions process works for all the great talks you see at the show every year.]
Preparations are well underway for XRDC in San Francisco later this month, and as you finalize your travel plans for this AR/VR/MR innovation event, now seems like a great time to highlight some of the fascinating automotive content you'll see at the show!
How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Do you stay consistent for design or for the platform?