GDC Speaker Q&A: Riley Pietsch explores Call of Duty: WWII's social spaces
Sledgehammer Games' Riley Pietsch chats about the making of Call of Duty: WWII's social hub in advance of his GDC talk.
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Sledgehammer Games' Riley Pietsch chats about the making of Call of Duty: WWII's social hub in advance of his GDC talk.
Come to GDC 2019 in March for a rare behind-the-scenes look at the making of Mooncrash, a fresh and innovative piece of DLC for the already remarkably well-crafted immersive sim Prey.
At GDC 2019 Finji chief Rebekah Saltsman will help you understand when you're ready to pitch publishers, and show you how to build effective pitch documents, key art and gameplay videos!
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
GDC speaker Genevieve C. Johnson chats with us about her career and upcoming GDC 2019 session.
Across the three days a wide range of documentaries and other filmed material based around the video game medium will be screened, some for the very first time -- so don't miss it!
Don't miss all the great GDC 2019 talks aimed at helping you become a better live game developer! Catch these talks from folks who've worked on Fallout 76, Armello, Path of Exile and more!
This is a special Classic Game Postmortem because you get 2 speakers and not 1 but 3 Saturn games discussed in-depth: the original Panzer Dragoon, Panzer Dragoon Zwei and RPG Panzer Dragoon Saga.
Read our chat with Unity's Brett Bibby about what Unity is bringing to the GDC 2019 show floor!
From an in-depth look at Ubisoft's AI-powered chatbot for players to AI-driven benchmarking systems and how AI can improve speech recognition in your game, GDC 2019 is packed with intriguing AI talks!
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made!